using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Milimoe.FunGame.Core.Model.PrefabricatedEntity { /// /// 继承此类以表示神经校准特效 /// public class NeuralCalibrationEffect : Effect { public WeaponType SupportedWeaponType { get; set; } = WeaponType.None; } }