using Milimoe.FunGame.Core.Entity;
namespace Milimoe.FunGame.Core.Api.Utility
{
///
/// 此标记意味着属性允许初始设定,但不是强制的。适用于
///
[AttributeUsage(AttributeTargets.Property, Inherited = true, AllowMultiple = true)]
public class InitOptional : Attribute
{
public InitOptional() { }
}
///
/// 此标记意味着属性需要经过初始设定。适用于
///
[AttributeUsage(AttributeTargets.Property, Inherited = true, AllowMultiple = true)]
public class InitRequired : Attribute
{
public InitRequired() { }
}
}