using Milimoe.FunGame.Core.Entity;
namespace Milimoe.FunGame.Core.Model.PrefabricatedEntity
{
///
/// 继承此类以表示勇气指令技能
///
public class CourageCommandSkill(long id, string name, Dictionary args, Character? character = null) : OpenSkill(id, name, args, character)
{
}
}