using Milimoe.FunGame.Core.Library.Constant; namespace Milimoe.FunGame.Core.Library.Common.Event { public class UserActivityEventArgs(long userId, ActivityState activityState, DateTime startTime, DateTime endTime) : GeneralEventArgs { public long UserId { get; } = userId; public ActivityState ActivityState { get; } = activityState; public DateTime StartTime { get; } = startTime; public DateTime EndTime { get; } = endTime; public bool AllowAccess { get; set; } = false; } }