using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Milimoe.FunGame.Core.Entity.Enum { public enum StartMatchState { Matching, Success, Enable, Cancel } public enum CreateRoomState { Creating, Success } public enum RoomState { Created, Gaming, Close, Complete } public enum OnlineState { Offline, Online, Matching, InRoom, Gaming } public enum ClientState { Online, WaitConnect, WaitLogin } }