using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Model
{
public class Session
{
///
/// 服务器地址
///
public string Server_Address { get; set; } = "";
///
/// 服务器端口号
///
public int Server_Port { get; set; } = 0;
///
/// SocketToken
///
public Guid SocketToken { get; set; } = Guid.Empty;
///
/// LoginKey
///
public Guid LoginKey { get; set; } = Guid.Empty;
///
/// 已登录的用户
///
public User LoginUser { get; set; } = General.UnknownUserInstance;
///
/// 已登录用户名
///
public string LoginUserName { get; set; } = "";
///
/// 所处的房间
///
public Room InRoom { get; set; } = General.HallInstance;
}
}