using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Milimoe.FunGame.Core.Entity.General { public class Character { public int Id { get; set; } public string Name { get; set; } = ""; public string FirstName { get; set; } = ""; public User? User { get; set; } = null; public CharacterStatistics? Statistics { get; set; } = null; public int Level { get; set; } = 1; public decimal EXP { get; set; } public decimal HP { get; set; } public decimal MP { get; set; } public decimal EP { get; set; } public decimal ATK { get; set; } public decimal DEF { get; set; } public decimal PhysicalReduction { get; set; } public decimal MDF { get; set; } public decimal HPRecovery { get; set; } = 0; public decimal MPRecovery { get; set; } = 0; public decimal EPRecovery { get; set; } = 0; public decimal SPD { get; set; } public decimal ATR { get; set; } public decimal CritRate { get; set; } = 0.05M; public decimal CritDMG { get; set; } = 1.25M; public decimal EvadeRate { get; set; } = 0.05M; public Hashtable? Skills { get; set; } = new Hashtable(); public Hashtable? Items { get; set; } = new Hashtable(); } }