using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Milimoe.FunGame.Core.Entity.General { public class ActiveSkill : Skill { public decimal MP { get; set; } = 0; public decimal EP { get; set; } = 0; public decimal Reference1 { get; set; } = 0; public decimal Reference2 { get; set; } = 0; public decimal Reference3 { get; set; } = 0; public decimal Reference4 { get; set; } = 0; public decimal Reference5 { get; set; } = 0; public decimal Reference6 { get; set; } = 0; public decimal Reference7 { get; set; } = 0; public decimal Reference8 { get; set; } = 0; public decimal Reference9 { get; set; } = 0; public decimal Reference10 { get; set; } = 0; internal ActiveSkill() { Active = true; } internal ActiveSkill(string Name) { Active = true; this.Name = Name; } } }