using System.Text; using Milimoe.FunGame.Core.Library.Constant; namespace Milimoe.FunGame.Desktop.Library { public class MainSet { public const string SetGreen = ".set green"; public const string SetGreenAndPing = ".set greenandping"; public const string SetRed = ".set red"; public const string SetYellow = ".set yellow"; public const string WaitConnectAndSetYellow = ".waitconnect .set yellow"; public const string WaitLoginAndSetYellow = ".waitlogin .set yellow"; public const string Disconnect = ".disconnect"; public const string Disconnected = ".disconnected"; public const string LogOut = ".logout"; public const string LogIn = ".login"; public const string SetUser = ".set user"; public const string Connected = ".connected"; public const string Connect = ".connect"; public const string GetServerConnection = ".getserverconnection"; public const string Close = ".close"; public const string IntoRoom = ".intoroom"; public const string Chat = ".chat"; public const string QuitRoom = ".quitroom"; } /// /// 运行时单例 /// 插件接口可以从这里拿Socket和窗体 /// public class RunTime { public static Core.Library.Common.Network.Socket? Socket { get; set; } = null; public static UI.Main? Main { get; set; } = null; public static UI.Login? Login { get; set; } = null; public static UI.Register? Register { get; set; } = null; public static UI.StoreUI? Store { get; set; } = null; public static UI.InventoryUI? Inventory { get; set; } = null; public static UI.RoomSetting? RoomSetting { get; set; } = null; public static UI.UserCenter? UserCenter { get; set; } = null; public static void WritelnSystemInfo(string msg) { Main?.GetMessage(msg); } } public class Constant { /** * Game Configs */ public static int FunGameType { get; } = (int)FunGameInfo.FunGame.FunGame_Desktop; /** * Socket Configs */ public static string Server_Address { get; set; } = ""; // 服务器IP地址 public static int Server_Port { get; set; } = 0; // 服务器端口号 public static Encoding Default_Encoding { get; } = General.DefaultEncoding; /** * FunGame Configs */ public const string GameMode_Mix = "混战模式"; public const string GameMode_Team = "团队模式"; public const string GameMode_MixHasPass = "带密码的混战模式"; public const string GameMode_TeamHasPass = "带密码的团队模式"; public const string FunGame_PresetMessage = "- 快捷消息 -"; public const string FunGame_SignIn = "签到"; public const string FunGame_ShowCredits = "积分"; public const string FunGame_ShowStock = "查看库存"; public const string FunGame_ShowStore = "游戏商店"; public const string FunGame_CreateMix = "创建游戏 混战"; public const string FunGame_CreateTeam = "创建游戏 团队"; public const string FunGame_StartGame = "开始游戏"; public const string FunGame_Connect = "连接服务器"; public const string FunGame_ConnectTo = "连接指定服务器"; public const string FunGame_Disconnect = "登出并断开连接"; public const string FunGame_DisconnectWhenNotLogin = "断开连接"; public const string FunGame_Retry = "重新连接"; public const string FunGame_AutoRetryOn = "开启自动重连"; public const string FunGame_AutoRetryOff = "关闭自动重连"; public static readonly object[] PresetOnineItems = { FunGame_PresetMessage, FunGame_SignIn, FunGame_ShowCredits, FunGame_ShowStock, FunGame_ShowStore, FunGame_CreateMix, FunGame_CreateTeam, FunGame_StartGame, FunGame_Disconnect, FunGame_AutoRetryOn, FunGame_AutoRetryOff }; public static readonly object[] PresetNoLoginItems = { FunGame_PresetMessage, FunGame_DisconnectWhenNotLogin, FunGame_AutoRetryOn, FunGame_AutoRetryOff }; public static readonly object[] PresetNoConnectItems = { FunGame_PresetMessage, FunGame_Connect, FunGame_ConnectTo, FunGame_Retry, FunGame_AutoRetryOn, FunGame_AutoRetryOff }; } }