using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Interface.Base; namespace Milimoe.FunGame.Core.Library.Common.Addon { public readonly struct GamingObject(Room room, List users, IServerModel roomMaster, Dictionary serverModels) { public Room Room { get; } = room; public List Users { get; } = users; public IServerModel RoomMaster { get; } = roomMaster; public Dictionary All { get; } = serverModels; } }