using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Milimoe.FunGame.Core.Entity; namespace Milimoe.FunGame.Core.Library.Constant { public class General { // Static Variable public static Empty EntityInstance { get; } = new(); public static Encoding DefaultEncoding { get; } = Encoding.UTF8; // Const public const int MaxRetryTimes = 20; public const int MaxTask_1C2G = 10; public const int MaxTask_General = 20; public const int MaxTask_4C4G = 40; } }