using Milimoe.FunGame.Core.Library.Constant; namespace Milimoe.FunGame.Core.Interface.Base { public interface ISocket { public System.Net.Sockets.Socket Instance { get; } public int Runtime { get; } public string Token { get; } public string ServerIP { get; } public int ServerPort { get; } public string ServerName { get; } public string ServerNotice { get; } public bool Connected { get { return Instance != null && Instance.Connected; } } public bool Receiving { get; } public SocketResult Send(SocketMessageType type, params object[] objs); public object[] Receive(); public void Close(); public void StartReceiving(Task t); } }