using System; using System.Collections.Generic; using System.Linq; using System.Security.AccessControl; using System.Text; using System.Threading.Tasks; using Milimoe.FunGame.Core.Api.Utility; using Milimoe.FunGame.Core.Library.Constant; namespace Milimoe.FunGame.Desktop.Others { public class MainControllerSet { public const string SetGreen = ".set green"; public const string SetGreenAndPing = ".set greenandping"; public const string SetRed = ".set red"; public const string SetYellow = ".set yellow"; public const string WaitConnectAndSetYellow = ".waitconnect .set yellow"; public const string WaitLoginAndSetYellow = ".waitlogin .set yellow"; public const string Disconnect = ".disconnect"; public const string Disconnected = ".disconnected"; public const string LogOut = ".logout"; public const string LogIn = ".login"; public const string SetUser = ".set user"; public const string Connected = ".connected"; public const string Connect = ".connect"; public const string GetServerConnection = ".getserverconnection"; public const string Close = ".close"; } public class Constant { /** * Game Configs */ public static int FunGameType { get; } = (int)FunGameEnum.FunGame.FunGame_Desktop; /** * Socket Configs */ public static string SERVER_IPADRESS { get; set; } = ""; // 服务器IP地址 public static int SERVER_PORT { get; set; } = 0; // 服务器端口号 public static Encoding DEFAULT_ENCODING { get; set; } = Encoding.UTF8; /** * FunGame Configs */ public const string GameMode_Mix = "混战模式"; public const string GameMode_Team = "团队模式"; public const string GameMode_MixHasPass = "带密码的混战模式"; public const string GameMode_TeamHasPass = "带密码的团队模式"; public const string FunGame_PresetMessage = "- 快捷消息 -"; public const string FunGame_SignIn = "签到"; public const string FunGame_ShowCredits = "积分"; public const string FunGame_ShowStock = "查看库存"; public const string FunGame_ShowStore = "游戏商店"; public const string FunGame_CreateMix = "创建游戏 混战"; public const string FunGame_CreateTeam = "创建游戏 团队"; public const string FunGame_StartGame = "开始游戏"; public const string FunGame_Connect = "连接服务器"; public const string FunGame_ConnectTo = "连接指定服务器"; public const string FunGame_Disconnect = "登出并断开连接"; public const string FunGame_DisconnectWhenNotLogin = "断开连接"; public const string FunGame_Retry = "重新连接"; public const string FunGame_AutoRetryOn = "开启自动重连"; public const string FunGame_AutoRetryOff = "关闭自动重连"; public static readonly object[] PresetOnineItems = { FunGame_PresetMessage, FunGame_SignIn, FunGame_ShowCredits, FunGame_ShowStock, FunGame_ShowStore, FunGame_CreateMix, FunGame_CreateTeam, FunGame_StartGame, FunGame_Disconnect, FunGame_AutoRetryOn, FunGame_AutoRetryOff }; public static readonly object[] PresetNoLoginItems = { FunGame_PresetMessage, FunGame_DisconnectWhenNotLogin, FunGame_AutoRetryOn, FunGame_AutoRetryOff }; public static readonly object[] PresetNoConnectItems = { FunGame_PresetMessage, FunGame_Connect, FunGame_ConnectTo, FunGame_Retry, FunGame_AutoRetryOn, FunGame_AutoRetryOff }; } }