using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Milimoe.FunGame.Core.Api.Utility; using Milimoe.FunGame.Core.Library.Common.Event; using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Library.Exception; using Milimoe.FunGame.Desktop.Library.Component; using Milimoe.FunGame.Desktop.Model; using Milimoe.FunGame.Desktop.Others; using Milimoe.FunGame.Desktop.UI; namespace Milimoe.FunGame.Desktop.Controller { public class MainController { private MainModel MainModel; public MainController(Main Main) { MainModel = new MainModel(Main); } public T Do(string DoType) { object result = new(); switch(DoType) { case MainControllerSet.GetServerConnection: result = MainModel.GetServerConnection(); break; case MainControllerSet.Connect: result = MainModel.Connect(); break; case MainControllerSet.Connected: if (MainModel.Socket is null) result = false; else result = MainModel.Socket.Connected; break; case MainControllerSet.Disconnect: MainModel.Disconnect(); break; case MainControllerSet.Disconnected: MainModel.Disconnect(); break; case MainControllerSet.WaitConnectAndSetYellow: break; case MainControllerSet.WaitLoginAndSetYellow: break; case MainControllerSet.SetGreenAndPing: break; case MainControllerSet.SetGreen: break; case MainControllerSet.SetYellow: break; case MainControllerSet.SetRed: break; case MainControllerSet.SetUser: break; case MainControllerSet.LogOut: result = MainModel.Logout(); break; case MainControllerSet.LogIn: result = MainModel.Login(); break; case MainControllerSet.Close: result = MainModel.Close(); break; default: break; } return (T)result; } } }