using Milimoe.FunGame.Core.Library.Constant; namespace Milimoe.FunGame.Core.Interface.Base { public interface IClientSocket : ISocket { public bool Receiving { get; } public void StartReceiving(Task t); public SocketResult Send(SocketMessageType type, params object[] objs); public Library.Common.Network.SocketObject Receive(); public Library.Common.Network.SocketObject[] ReceiveArray(); public void BindEvent(Delegate Method, bool Remove = false); } }