using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Milimoe.FunGame.Core.Library.Constant; namespace Milimoe.FunGame.Core.Interface.Base { public interface ISQLProxy { public ProxyResult Execute(); public ProxyResult Execute(object[]? objs = null); public ProxyResult Execute(StringBuilder script); public int ExecuteRow(); public int ExecuteRow(object[]? objs = null); public int ExecuteRow(StringBuilder script); public System.Data.DataSet GetData(EntityType type, object[]? objs = null); public System.Data.DataSet GetData(object[]? objs = null); public System.Data.DataSet GetData(StringBuilder script); public System.Data.DataTable GetDataTable(EntityType type, object[]? objs = null); public System.Data.DataTable GetDataTable(object[]? objs = null); public System.Data.DataTable GetDataTable(StringBuilder script); public System.Data.DataRow GetDataRow(EntityType type, object[]? objs = null); public System.Data.DataRow GetDataRow(System.Data.DataSet set, object[]? objs = null); public System.Data.DataRow GetDataRow(System.Data.DataTable table, object[]? objs = null); public System.Data.DataRow GetDataRow(StringBuilder script); } }