using System.Text; using Milimoe.FunGame.Core.Entity; namespace Milimoe.FunGame.Core.Library.Constant { public class General { // Static Variable public static Empty EntityInstance { get; } = new(); public static Encoding DefaultEncoding { get; } = Encoding.Unicode; // Const public const int MaxRetryTimes = 20; public const int MaxTask_1C2G = 10; public const int MaxTask_2C2G = 20; public const int MaxTask_4C4G = 40; public const int SocketByteSize = 512 * 1024; public const int StreamByteSize = 2048; } }