using Milimoe.FunGame.Core.Interface.Entity; namespace Milimoe.FunGame.Core.Entity { public abstract class Item : BaseEntity, IItem { public string Describe { get; set; } = ""; public decimal Price { get; set; } public char Key { get; set; } public bool Active { get; set; } public bool Enable { get; set; } public Character? Character { get; set; } = null; public override IEnumerator GetEnumerator() { return GetEnumerator(); } } }