using System.Collections; using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Interface.Base; using Milimoe.FunGame.Core.Library.Constant; namespace Milimoe.FunGame.Core.Interface.Addons { public interface IGameModuleServer : IAddon, IAddonController, IGameModuleDepend { public bool StartServer(string GameModule, Room Room, List Users, IServerModel RoomMasterServerModel, Dictionary ServerModels, params object[] args); public Hashtable GamingMessageHandler(string username, GamingType type, Hashtable data); } }