using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace FunGame.Core.Api.Model.Enum { /** * 这里存放框架实现相关的State Type Result Method * 添加FunGame.Core.Api接口和实现时,需要在这里同步添加:InterfaceType、InterfaceMethod */ #region State public enum StartMatch_State { Matching, Success, Enable, Cancel } public enum CreateRoom_State { Creating, Success } public enum RoomState { Created, Gaming, Close, Complete } public enum OnlineState { Offline, Online, Matching, InRoom, Gaming } public enum ClientState { Online, WaitConnect, WaitLogin } #endregion #region Type public enum RoomType { Mix, Team, MixHasPass, TeamHasPass } public enum MessageButtonType { OK, OKCancel, YesNo, RetryCancel, Input } public enum InterfaceType { ClientConnectInterface, ServerInterface } public enum LightType { Green, Yellow, Red } public enum SocketMessageType { Unknown, GetNotice, Login, CheckLogin, Logout, Disconnect, HeartBeat } public enum ErrorType { None, IsNotIP, IsNotPort, WrongFormat } #endregion #region Result public enum MessageResult { OK, Cancel, Yes, No, Retry } #endregion #region Method public enum SocketHelperMethod { CreateSocket, CloseSocket, StartSocketHelper, Login, Logout, Disconnect } public enum InterfaceMethod { RemoteServerIP, DBConnection, GetServerSettings } #endregion public class EnumHelper { #region 工具方法 /// /// 获取实现类类名 /// /// 接口代号 /// public static string GetImplementClassName(int Interface) { foreach (string str in System.Enum.GetNames(typeof(InterfaceType))) { InterfaceType temp = (InterfaceType)System.Enum.Parse(typeof(InterfaceType), Interface.ToString(), true); if (temp.ToString() == str) return temp + "Impl"; } return ""; } /// /// 获取实现类的方法名 /// /// 方法代号 /// public static string GetImplementMethodName(int Method) { foreach (string str in System.Enum.GetNames(typeof(InterfaceMethod))) { InterfaceMethod temp = (InterfaceMethod)System.Enum.Parse(typeof(InterfaceMethod), Method.ToString(), true); if (temp.ToString() == str) return temp.ToString(); } return ""; } /// /// 获取Socket枚举名 /// /// Socket枚举 /// public static string GetSocketTypeName(int SocketType) { foreach (string str in System.Enum.GetNames(typeof(SocketMessageType))) { SocketMessageType temp = (SocketMessageType)System.Enum.Parse(typeof(SocketMessageType), SocketType.ToString(), true); if (temp.ToString() == str) return temp.ToString(); } return ""; } #endregion } }