using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Controller;
using Milimoe.FunGame.Core.Interface;
using Milimoe.FunGame.Core.Interface.Addons;
using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Model;
namespace Milimoe.FunGame.Core.Library.Common.Addon
{
public abstract class Plugin : IPlugin
{
///
/// 插件名称
///
public abstract string Name { get; }
///
/// 插件描述
///
public abstract string Description { get; }
///
/// 插件版本
///
public abstract string Version { get; }
///
/// 插件作者
///
public abstract string Author { get; }
///
/// 记录该插件的加载器
///
public PluginLoader? PluginLoader { get; set; } = null;
///
/// 包含了一些常用方法的控制器
///
public AddonController Controller
{
get => _controller ?? throw new NotImplementedException();
internal set => _controller = value;
}
///
/// base控制器,没有DataRequest
///
BaseAddonController IAddonController.Controller
{
get => Controller;
set => _controller = (AddonController?)value;
}
///
/// 控制器内部变量
///
private AddonController? _controller;
///
/// 加载标记
///
private bool _isLoaded = false;
///
/// 加载插件
///
public bool Load(params object[] objs)
{
if (_isLoaded)
{
return false;
}
// BeforeLoad可以阻止加载此插件
if (BeforeLoad(objs))
{
// 插件加载后,不允许再次加载此插件
_isLoaded = true;
// 初始化此插件(传入委托或者Model)
Init(objs);
// 触发绑定事件
BindEvent();
}
return _isLoaded;
}
///
/// 卸载模组
///
///
public void UnLoad(params object[] objs)
{
BindEvent(false);
}
///
/// 插件完全加载后需要做的事
///
public virtual void AfterLoad(PluginLoader loader, params object[] objs)
{
// override
}
///
/// 允许返回false来阻止加载此插件
///
///
protected virtual bool BeforeLoad(params object[] objs)
{
return true;
}
///
/// 传递一些插件可以用参数
///
private void Init(params object[] objs)
{
if (objs.Length > 0) _session = (Session)objs[0];
if (objs.Length > 1) _config = (FunGameConfig)objs[1];
}
///
/// Session对象
///
protected Session _session = new();
///
/// Config对象
///
protected FunGameConfig _config = new();
///
/// 绑定事件。在后触发
///
private void BindEvent(bool isAdd = true)
{
if (this is IConnectEvent connect)
{
if (isAdd)
{
BeforeConnect += connect.BeforeConnectEvent;
AfterConnect += connect.AfterConnectEvent;
}
else
{
BeforeConnect -= connect.BeforeConnectEvent;
AfterConnect -= connect.AfterConnectEvent;
}
}
if (this is IDisconnectEvent disconnect)
{
if (isAdd)
{
BeforeDisconnect += disconnect.BeforeDisconnectEvent;
AfterDisconnect += disconnect.AfterDisconnectEvent;
}
else
{
BeforeDisconnect -= disconnect.BeforeDisconnectEvent;
AfterDisconnect -= disconnect.AfterDisconnectEvent;
}
}
if (this is ILoginEvent login)
{
if (isAdd)
{
BeforeLogin += login.BeforeLoginEvent;
AfterLogin += login.AfterLoginEvent;
}
else
{
BeforeLogin -= login.BeforeLoginEvent;
AfterLogin -= login.AfterLoginEvent;
}
}
if (this is ILogoutEvent logout)
{
if (isAdd)
{
BeforeLogout += logout.BeforeLogoutEvent;
AfterLogout += logout.AfterLogoutEvent;
}
else
{
BeforeLogout -= logout.BeforeLogoutEvent;
AfterLogout -= logout.AfterLogoutEvent;
}
}
if (this is IRegEvent reg)
{
if (isAdd)
{
BeforeReg += reg.BeforeRegEvent;
AfterReg += reg.AfterRegEvent;
}
else
{
BeforeReg -= reg.BeforeRegEvent;
AfterReg -= reg.AfterRegEvent;
}
}
if (this is IIntoRoomEvent intoRoom)
{
if (isAdd)
{
BeforeIntoRoom += intoRoom.BeforeIntoRoomEvent;
AfterIntoRoom += intoRoom.AfterIntoRoomEvent;
}
else
{
BeforeIntoRoom -= intoRoom.BeforeIntoRoomEvent;
AfterIntoRoom -= intoRoom.AfterIntoRoomEvent;
}
}
if (this is ISendTalkEvent sendTalk)
{
if (isAdd)
{
BeforeSendTalk += sendTalk.BeforeSendTalkEvent;
AfterSendTalk += sendTalk.AfterSendTalkEvent;
}
else
{
BeforeSendTalk -= sendTalk.BeforeSendTalkEvent;
AfterSendTalk -= sendTalk.AfterSendTalkEvent;
}
}
if (this is ICreateRoomEvent createRoom)
{
if (isAdd)
{
BeforeCreateRoom += createRoom.BeforeCreateRoomEvent;
AfterCreateRoom += createRoom.AfterCreateRoomEvent;
}
else
{
BeforeCreateRoom -= createRoom.BeforeCreateRoomEvent;
AfterCreateRoom -= createRoom.AfterCreateRoomEvent;
}
}
if (this is IQuitRoomEvent quitRoom)
{
if (isAdd)
{
BeforeQuitRoom += quitRoom.BeforeQuitRoomEvent;
AfterQuitRoom += quitRoom.AfterQuitRoomEvent;
}
else
{
BeforeQuitRoom -= quitRoom.BeforeQuitRoomEvent;
AfterQuitRoom -= quitRoom.AfterQuitRoomEvent;
}
}
if (this is IChangeRoomSettingEvent changeRoomSetting)
{
if (isAdd)
{
BeforeChangeRoomSetting += changeRoomSetting.BeforeChangeRoomSettingEvent;
AfterChangeRoomSetting += changeRoomSetting.AfterChangeRoomSettingEvent;
}
else
{
BeforeChangeRoomSetting -= changeRoomSetting.BeforeChangeRoomSettingEvent;
AfterChangeRoomSetting -= changeRoomSetting.AfterChangeRoomSettingEvent;
}
}
if (this is IStartMatchEvent startMatch)
{
if (isAdd)
{
BeforeStartMatch += startMatch.BeforeStartMatchEvent;
AfterStartMatch += startMatch.AfterStartMatchEvent;
}
else
{
BeforeStartMatch -= startMatch.BeforeStartMatchEvent;
AfterStartMatch -= startMatch.AfterStartMatchEvent;
}
}
if (this is IStartGameEvent startGame)
{
if (isAdd)
{
BeforeStartGame += startGame.BeforeStartGameEvent;
AfterStartGame += startGame.AfterStartGameEvent;
}
else
{
BeforeStartGame -= startGame.BeforeStartGameEvent;
AfterStartGame -= startGame.AfterStartGameEvent;
}
}
if (this is IChangeProfileEvent changeProfile)
{
if (isAdd)
{
BeforeChangeProfile += changeProfile.BeforeChangeProfileEvent;
AfterChangeProfile += changeProfile.AfterChangeProfileEvent;
}
else
{
BeforeChangeProfile -= changeProfile.BeforeChangeProfileEvent;
AfterChangeProfile -= changeProfile.AfterChangeProfileEvent;
}
}
if (this is IChangeAccountSettingEvent changeAccountSetting)
{
if (isAdd)
{
BeforeChangeAccountSetting += changeAccountSetting.BeforeChangeAccountSettingEvent;
AfterChangeAccountSetting += changeAccountSetting.AfterChangeAccountSettingEvent;
}
else
{
BeforeChangeAccountSetting -= changeAccountSetting.BeforeChangeAccountSettingEvent;
AfterChangeAccountSetting -= changeAccountSetting.AfterChangeAccountSettingEvent;
}
}
if (this is IOpenInventoryEvent openInventory)
{
if (isAdd)
{
BeforeOpenInventory += openInventory.BeforeOpenInventoryEvent;
AfterOpenInventory += openInventory.AfterOpenInventoryEvent;
}
else
{
BeforeOpenInventory -= openInventory.BeforeOpenInventoryEvent;
AfterOpenInventory -= openInventory.AfterOpenInventoryEvent;
}
}
if (this is ISignInEvent signIn)
{
if (isAdd)
{
BeforeSignIn += signIn.BeforeSignInEvent;
AfterSignIn += signIn.AfterSignInEvent;
}
else
{
BeforeSignIn -= signIn.BeforeSignInEvent;
AfterSignIn -= signIn.AfterSignInEvent;
}
}
if (this is IOpenStoreEvent openStore)
{
if (isAdd)
{
BeforeOpenStore += openStore.BeforeOpenStoreEvent;
AfterOpenStore += openStore.AfterOpenStoreEvent;
}
else
{
BeforeOpenStore -= openStore.BeforeOpenStoreEvent;
AfterOpenStore -= openStore.AfterOpenStoreEvent;
}
}
if (this is IBuyItemEvent buyItem)
{
if (isAdd)
{
BeforeBuyItem += buyItem.BeforeBuyItemEvent;
AfterBuyItem += buyItem.AfterBuyItemEvent;
}
else
{
BeforeBuyItem -= buyItem.BeforeBuyItemEvent;
AfterBuyItem -= buyItem.AfterBuyItemEvent;
}
}
if (this is IShowRankingEvent showRanking)
{
if (isAdd)
{
BeforeShowRanking += showRanking.BeforeShowRankingEvent;
AfterShowRanking += showRanking.AfterShowRankingEvent;
}
else
{
BeforeShowRanking -= showRanking.BeforeShowRankingEvent;
AfterShowRanking -= showRanking.AfterShowRankingEvent;
}
}
if (this is IUseItemEvent useItem)
{
if (isAdd)
{
BeforeUseItem += useItem.BeforeUseItemEvent;
AfterUseItem += useItem.AfterUseItemEvent;
}
else
{
BeforeUseItem -= useItem.BeforeUseItemEvent;
AfterUseItem -= useItem.AfterUseItemEvent;
}
}
if (this is IEndGameEvent endGame)
{
if (isAdd)
{
BeforeEndGame += endGame.BeforeEndGameEvent;
AfterEndGame += endGame.AfterEndGameEvent;
}
else
{
BeforeEndGame -= endGame.BeforeEndGameEvent;
AfterEndGame -= endGame.AfterEndGameEvent;
}
}
}
public event IConnectEventHandler.BeforeEventHandler? BeforeConnect;
public event IConnectEventHandler.AfterEventHandler? AfterConnect;
public event IEventHandler.BeforeEventHandler? BeforeDisconnect;
public event IEventHandler.AfterEventHandler? AfterDisconnect;
public event ILoginEventHandler.BeforeEventHandler? BeforeLogin;
public event ILoginEventHandler.AfterEventHandler? AfterLogin;
public event IEventHandler.BeforeEventHandler? BeforeLogout;
public event IEventHandler.AfterEventHandler? AfterLogout;
public event IRegEventHandler.BeforeEventHandler? BeforeReg;
public event IRegEventHandler.AfterEventHandler? AfterReg;
public event IIntoRoomEventHandler.BeforeEventHandler? BeforeIntoRoom;
public event IIntoRoomEventHandler.AfterEventHandler? AfterIntoRoom;
public event ISendTalkEventHandler.BeforeEventHandler? BeforeSendTalk;
public event ISendTalkEventHandler.AfterEventHandler? AfterSendTalk;
public event ICreateRoomEventHandler.BeforeEventHandler? BeforeCreateRoom;
public event ICreateRoomEventHandler.AfterEventHandler? AfterCreateRoom;
public event IQuitRoomEventHandler.BeforeEventHandler? BeforeQuitRoom;
public event IQuitRoomEventHandler.AfterEventHandler? AfterQuitRoom;
public event IEventHandler.BeforeEventHandler? BeforeChangeRoomSetting;
public event IEventHandler.AfterEventHandler? AfterChangeRoomSetting;
public event IEventHandler.BeforeEventHandler? BeforeStartMatch;
public event IEventHandler.AfterEventHandler? AfterStartMatch;
public event IEventHandler.BeforeEventHandler? BeforeStartGame;
public event IEventHandler.AfterEventHandler? AfterStartGame;
public event IEventHandler.BeforeEventHandler? BeforeChangeProfile;
public event IEventHandler.AfterEventHandler? AfterChangeProfile;
public event IEventHandler.BeforeEventHandler? BeforeChangeAccountSetting;
public event IEventHandler.AfterEventHandler? AfterChangeAccountSetting;
public event IEventHandler.BeforeEventHandler? BeforeOpenInventory;
public event IEventHandler.AfterEventHandler? AfterOpenInventory;
public event IEventHandler.BeforeEventHandler? BeforeSignIn;
public event IEventHandler.AfterEventHandler? AfterSignIn;
public event IEventHandler.BeforeEventHandler? BeforeOpenStore;
public event IEventHandler.AfterEventHandler? AfterOpenStore;
public event IEventHandler.BeforeEventHandler? BeforeBuyItem;
public event IEventHandler.AfterEventHandler? AfterBuyItem;
public event IEventHandler.BeforeEventHandler? BeforeShowRanking;
public event IEventHandler.AfterEventHandler? AfterShowRanking;
public event IEventHandler.BeforeEventHandler? BeforeUseItem;
public event IEventHandler.AfterEventHandler? AfterUseItem;
public event IEventHandler.BeforeEventHandler? BeforeEndGame;
public event IEventHandler.AfterEventHandler? AfterEndGame;
public void OnBeforeConnectEvent(object sender, ConnectEventArgs e)
{
BeforeConnect?.Invoke(sender, e);
}
public void OnAfterConnectEvent(object sender, ConnectEventArgs e)
{
AfterConnect?.Invoke(sender, e);
}
public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e)
{
BeforeDisconnect?.Invoke(sender, e);
}
public void OnAfterDisconnectEvent(object sender, GeneralEventArgs e)
{
AfterDisconnect?.Invoke(sender, e);
}
public void OnBeforeLoginEvent(object sender, LoginEventArgs e)
{
BeforeLogin?.Invoke(sender, e);
}
public void OnAfterLoginEvent(object sender, LoginEventArgs e)
{
AfterLogin?.Invoke(sender, e);
}
public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e)
{
BeforeLogout?.Invoke(sender, e);
}
public void OnAfterLogoutEvent(object sender, GeneralEventArgs e)
{
AfterLogout?.Invoke(sender, e);
}
public void OnBeforeRegEvent(object sender, RegisterEventArgs e)
{
BeforeReg?.Invoke(sender, e);
}
public void OnAfterRegEvent(object sender, RegisterEventArgs e)
{
AfterReg?.Invoke(sender, e);
}
public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e)
{
BeforeIntoRoom?.Invoke(sender, e);
}
public void OnAfterIntoRoomEvent(object sender, RoomEventArgs e)
{
AfterIntoRoom?.Invoke(sender, e);
}
public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e)
{
BeforeSendTalk?.Invoke(sender, e);
}
public void OnAfterSendTalkEvent(object sender, SendTalkEventArgs e)
{
AfterSendTalk?.Invoke(sender, e);
}
public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e)
{
BeforeCreateRoom?.Invoke(sender, e);
}
public void OnAfterCreateRoomEvent(object sender, RoomEventArgs e)
{
AfterCreateRoom?.Invoke(sender, e);
}
public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e)
{
BeforeQuitRoom?.Invoke(sender, e);
}
public void OnAfterQuitRoomEvent(object sender, RoomEventArgs e)
{
AfterQuitRoom?.Invoke(sender, e);
}
public void OnBeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e)
{
BeforeChangeRoomSetting?.Invoke(sender, e);
}
public void OnAfterChangeRoomSettingEvent(object sender, GeneralEventArgs e)
{
AfterChangeRoomSetting?.Invoke(sender, e);
}
public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e)
{
BeforeStartMatch?.Invoke(sender, e);
}
public void OnAfterStartMatchEvent(object sender, GeneralEventArgs e)
{
AfterStartMatch?.Invoke(sender, e);
}
public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e)
{
BeforeStartGame?.Invoke(sender, e);
}
public void OnAfterStartGameEvent(object sender, GeneralEventArgs e)
{
AfterStartGame?.Invoke(sender, e);
}
public void OnBeforeChangeProfileEvent(object sender, GeneralEventArgs e)
{
BeforeChangeProfile?.Invoke(sender, e);
}
public void OnAfterChangeProfileEvent(object sender, GeneralEventArgs e)
{
AfterChangeProfile?.Invoke(sender, e);
}
public void OnBeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e)
{
BeforeChangeAccountSetting?.Invoke(sender, e);
}
public void OnAfterChangeAccountSettingEvent(object sender, GeneralEventArgs e)
{
AfterChangeAccountSetting?.Invoke(sender, e);
}
public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e)
{
BeforeOpenInventory?.Invoke(sender, e);
}
public void OnAfterOpenInventoryEvent(object sender, GeneralEventArgs e)
{
AfterOpenInventory?.Invoke(sender, e);
}
public void OnBeforeSignInEvent(object sender, GeneralEventArgs e)
{
BeforeSignIn?.Invoke(sender, e);
}
public void OnAfterSignInEvent(object sender, GeneralEventArgs e)
{
AfterSignIn?.Invoke(sender, e);
}
public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e)
{
BeforeOpenStore?.Invoke(sender, e);
}
public void OnAfterOpenStoreEvent(object sender, GeneralEventArgs e)
{
AfterOpenStore?.Invoke(sender, e);
}
public void OnBeforeBuyItemEvent(object sender, GeneralEventArgs e)
{
BeforeBuyItem?.Invoke(sender, e);
}
public void OnAfterBuyItemEvent(object sender, GeneralEventArgs e)
{
AfterBuyItem?.Invoke(sender, e);
}
public void OnBeforeShowRankingEvent(object sender, GeneralEventArgs e)
{
BeforeShowRanking?.Invoke(sender, e);
}
public void OnAfterShowRankingEvent(object sender, GeneralEventArgs e)
{
AfterShowRanking?.Invoke(sender, e);
}
public void OnBeforeUseItemEvent(object sender, GeneralEventArgs e)
{
BeforeUseItem?.Invoke(sender, e);
}
public void OnAfterUseItemEvent(object sender, GeneralEventArgs e)
{
AfterUseItem?.Invoke(sender, e);
}
public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e)
{
BeforeEndGame?.Invoke(sender, e);
}
public void OnAfterEndGameEvent(object sender, GeneralEventArgs e)
{
AfterEndGame?.Invoke(sender, e);
}
}
}