using Milimoe.FunGame.Core.Interface.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Entity
{
///
/// 子职业(流派/派别)
///
public class SubClass(Class @class) : BaseEntity
{
///
/// 流派名称
///
public override string Name { get; set; } = "";
///
/// 所属职业
///
public Class Class => @class;
///
/// 职业等级
///
public int Level => @class.Level;
///
/// 固有被动
///
public HashSet InherentPassives { get; set; } = [];
///
/// 角色定位
///
public HashSet RoleTypes { get; set; } = [];
///
/// 战斗天赋
///
public HashSet CombatTalents { get; set; } = [];
public override bool Equals(IBaseEntity? other)
{
return other is SubClass && other.GetIdName() == GetIdName();
}
}
}