using Milimoe.FunGame.Core.Interface.Base; namespace Milimoe.FunGame.Core.Library.Common.Event { public class AddonDataRequestEventArgs(IServerModel client, string from, string target) : GeneralEventArgs { public IServerModel Client { get; set; } = client; public string From { get; set; } = from; public string Target { get; set; } = target; } }