using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Milimoe.FunGame.Core.Model { public class Session { public Guid SocketToken { get; set; } = Guid.Empty; // SocketToken public Guid LoginKey { get; set; } = Guid.Empty; // LoginKey public User LoginUser { get; set; } = General.UnknownUserInstance; // 已登录的用户 public string LoginUserName { get; set; } = ""; // 已登录用户名 public Room InRoom { get; set; } = General.HallInstance; // 所处的房间 } }