using Milimoe.FunGame.Core.Library.Constant; namespace Milimoe.FunGame.Core.Entity { public class CharacterProfile(string name, string firstname, string nickname) { /// /// 角色的姓 /// public string Name { get; set; } = name; /// /// 角色的名字 /// public string FirstName { get; set; } = firstname; /// /// 角色的昵称 /// public string NickName { get; set; } = nickname; /// /// 角色的出生地 /// public string Birthplace { get; set; } = ""; /// /// 角色的出生日期 /// public DateTime Birthday { get; set; } = General.DefaultTime; /// /// 角色的身份 /// public string Status { get; set; } = ""; /// /// 角色的隶属 /// public string Affiliation { get; set; } = ""; /// /// 角色的性别 /// public string Sex { get; set; } = ""; /// /// 角色的身高 /// public string Height { get; set; } = ""; /// /// 角色的体重 /// public string Weight { get; set; } = ""; /// /// 角色的故事 /// public Dictionary Stories { get; set; } = []; } }