using Milimoe.FunGame.Core.Library.Constant;
using System.Runtime.InteropServices;
namespace Milimoe.FunGame.Core.Api.Utility
{
public partial class INIHelper
{
/*
* 声明API函数
*/
[LibraryImport("kernel32", StringMarshalling = StringMarshalling.Utf16)]
private static partial long WritePrivateProfileString(string section, string key, string val, string filePath);
[LibraryImport("Kernel32.dll", EntryPoint = "GetPrivateProfileStringW", StringMarshalling = StringMarshalling.Utf16)]
private static partial int GetPrivateProfileString(string section, string key, string def, char[] val, int size, string filePath);
///
/// 写入ini文件
///
/// Section
/// 键
/// 值
/// 文件名,缺省为FunGame.ini
public static void WriteINI(string Section, string Key, string Value, string FileName = @"FunGame.ini")
{
WritePrivateProfileString(Section, Key, Value, Environment.CurrentDirectory.ToString() + @"\" + FileName);
}
///
/// 读取ini文件
///
/// Section
/// 键
/// 文件名,缺省为FunGame.ini
/// 读取到的值
public static string ReadINI(string Section, string Key, string FileName = @"FunGame.ini")
{
char[] val = new char[2048];
_ = GetPrivateProfileString(Section, Key, "", val, 2048, Environment.CurrentDirectory.ToString() + @"\" + FileName);
string? read = new(val);
return read != null ? read.Trim('\0') : "";
}
///
/// 查询ini文件是否存在
///
/// 文件名,缺省为FunGame.ini
/// 是否存在
public static bool ExistINIFile(string FileName = @"FunGame.ini")
{
return File.Exists(Environment.CurrentDirectory.ToString() + @"\" + FileName);
}
///
/// 初始化ini模板文件
///
public static void Init(FunGameInfo.FunGame FunGameType)
{
switch (FunGameType)
{
case FunGameInfo.FunGame.FunGame_Core:
case FunGameInfo.FunGame.FunGame_Core_Api:
case FunGameInfo.FunGame.FunGame_Console:
case FunGameInfo.FunGame.FunGame_Desktop:
/**
* Config
*/
WriteINI("Config", "AutoConnect", "true");
WriteINI("Config", "AutoLogin", "false");
/**
* Account
*/
WriteINI("Account", "UserName", "");
WriteINI("Account", "Password", "");
WriteINI("Account", "AutoKey", "");
break;
case FunGameInfo.FunGame.FunGame_Server:
/**
* Server
*/
WriteINI("Server", "Name", "FunGame Server");
WriteINI("Server", "Password", "");
WriteINI("Server", "Describe", "Just Another FunGame Server.");
WriteINI("Server", "Notice", "This is the FunGame Server's Notice.");
WriteINI("Server", "Key", "");
WriteINI("Server", "Status", "1");
/**
* Socket
*/
WriteINI("Socket", "Port", "22222");
WriteINI("Socket", "MaxPlayer", "20");
WriteINI("Socket", "MaxConnectFailed", "0");
/**
* MySQL
*/
WriteINI("MySQL", "DBServer", "localhost");
WriteINI("MySQL", "DBPort", "3306");
WriteINI("MySQL", "DBName", "fungame");
WriteINI("MySQL", "DBUser", "root");
WriteINI("MySQL", "DBPassword", "pass");
break;
}
}
}
}