/** * 此文件用于保存字符串常量(String Set) */ namespace Milimoe.FunGame.Core.Library.Constant { public class InterfaceSet { public class Type { public const string IClient = "IClientImpl"; public const string IServer = "IServerImpl"; } public class Method { public const string RemoteServerIP = "RemoteServerIP"; public const string DBConnection = "DBConnection"; public const string GetServerSettings = "GetServerSettings"; } } /// /// 需要同步更新 /// Milimoe.FunGame.Core.Library.Constant.SocketMessageType, /// Milimoe.FunGame.Core.Service.SocketManager.GetTypeString(SocketMessageType type) /// public class SocketSet { public const int MaxRetryTimes = 20; public const int MaxConnection_1C2G = 10; public const int MaxConnection_2C2G = 20; public const int MaxConnection_4C4G = 40; public const string Socket = "Socket"; public const string Unknown = "Unknown"; public const string DataRequest = "DataRequest"; public const string RunTime_Connect = "RunTime_Connect"; public const string RunTime_Reg = "RunTime_Reg"; public const string RunTime_CheckReg = "RunTime_CheckReg"; public const string RunTime_Login = "RunTime_Login"; public const string RunTime_CheckLogin = "RunTime_CheckLogin"; public const string RunTime_Logout = "RunTime_Logout"; public const string RunTime_Disconnect = "RunTime_Disconnect"; public const string RunTime_HeartBeat = "RunTime_HeartBeat"; public const string Main_GetNotice = "Main_GetNotice"; public const string Main_IntoRoom = "Main_IntoRoom"; public const string Main_QuitRoom = "Main_QuitRoom"; public const string Main_Chat = "Main_Chat"; public const string Main_CreateRoom = "Main_CreateRoom"; public const string Main_UpdateRoom = "Main_UpdateRoom"; public const string Main_MatchRoom = "Main_MatchRoom"; public const string Room_ChangeRoomSetting = "Room_ChangeRoomSetting"; public const string Room_UpdateRoomMaster = "Room_UpdateRoomMaster"; public const string Room_GetRoomPlayerCount = "Room_GetRoomPlayerCount"; } /// /// 需要同步更新 /// Milimoe.FunGame.Core.Library.Constant.DataRequestType, /// Milimoe.FunGame.Core.Api.Transmittal.DataRequest.GetTypeString(DataRequestType type) /// public class DataRequestSet { public const string UnKnown = "UnKnown"; public const string Main_GetNotice = "Main_GetNotice"; public const string Main_CreateRoom = "Main_CreateRoom"; public const string Main_UpdateRoom = "Main_UpdateRoom"; public const string Reg_GetRegVerifyCode = "Reg_GetRegVerifyCode"; public const string Login_GetFindPasswordVerifyCode = "Login_GetFindPasswordVerifyCode"; public const string Login_UpdatePassword = "Login_UpdatePassword"; public const string Room_GetRoomSettings = "Room_GetRoomSettings"; public const string Room_GetRoomPlayerCount = "Room_GetRoomPlayerCount"; } public class ReflectionSet { public const string FUNGAME_IMPL = "FunGame.Implement"; public static string EXEFolderPath { get; } = Environment.CurrentDirectory.ToString() + "\\"; // 程序目录 public static string PluginFolderPath { get; } = Environment.CurrentDirectory.ToString() + "\\plugins\\"; // 插件目录 } public class FormSet { public const string Main = "Main"; public const string Register = "Register"; public const string Login = "Login"; public const string Inventory = "Inventory"; public const string Store = "Store"; public const string RoomSetting = "RoomSetting"; public const string UserCenter = "UserCenter"; } public class GameMode { public const string GameMode_All = "所有模式"; public const string GameMode_AllHasPass = "带密码的所有模式"; public const string GameMode_Mix = "混战模式"; public const string GameMode_MixHasPass = "带密码的混战模式"; public const string GameMode_Team = "团队模式"; public const string GameMode_TeamHasPass = "带密码的团队模式"; } }