using Milimoe.FunGame.Core.Interface.Entity; namespace Milimoe.FunGame.Core.Entity { public class PassiveSkill : Skill { public decimal Reference1 { get; set; } = 0; public decimal Reference2 { get; set; } = 0; public decimal Reference3 { get; set; } = 0; public decimal Reference4 { get; set; } = 0; public decimal Reference5 { get; set; } = 0; public decimal Reference6 { get; set; } = 0; public decimal Reference7 { get; set; } = 0; public decimal Reference8 { get; set; } = 0; public decimal Reference9 { get; set; } = 0; public decimal Reference10 { get; set; } = 0; protected PassiveSkill() { Active = false; } internal static PassiveSkill GetInstance() { return new(); } public override bool Equals(IBaseEntity? other) { return other is PassiveSkill s && s.Name == Name; } } }