namespace Milimoe.FunGame.Core.Library.Constant { public class FunGameInfo { public enum FunGame { FunGame_Core, FunGame_Core_Api, FunGame_Console, FunGame_Desktop, FunGame_Server } public const string FunGame_CopyRight = @"©2024 Milimoe. 米粒的糖果屋"; /// /// 添加-debug启动项将开启DebugMode(仅适用于Desktop或Console) /// 目前支持禁用心跳检测功能 /// public static bool FunGame_DebugMode { get; set; } = false; public const string FunGame_Core = "FunGame Core"; public const string FunGame_Core_Api = "FunGame Core Api"; public const string FunGame_Console = "FunGame Console"; public const string FunGame_Desktop = "FunGame Desktop"; public const string FunGame_Server = "FunGame Server Console"; public const string FunGame_Version = "v1.0"; public const string FunGame_VersionPatch = ""; public const string FunGameCoreTitle = @" _____ _ _ _ _ ____ _ __ __ _____ ____ ___ ____ _____ | ___| | | | \ | |/ ___| / \ | \/ | ____| / ___/ _ \| _ \| ____| | |_ | | | | \| | | _ / _ \ | |\/| | _| | | | | | | |_) | _| | _| | |_| | |\ | |_| |/ ___ \| | | | |___ | |__| |_| | _ <| |___ |_| \___/|_| \_|\____/_/ \_\_| |_|_____| \____\___/|_| \_\_____| "; public const string FunGameServerTitle = @" _____ _ _ _ _ ____ _ __ __ _____ ____ _____ ______ _______ ____ | ___| | | | \ | |/ ___| / \ | \/ | ____| / ___|| ____| _ \ \ / / ____| _ \ | |_ | | | | \| | | _ / _ \ | |\/| | _| \___ \| _| | |_) \ \ / /| _| | |_) | | _| | |_| | |\ | |_| |/ ___ \| | | | |___ ___) | |___| _ < \ V / | |___| _ < |_| \___/|_| \_|\____/_/ \_\_| |_|_____| |____/|_____|_| \_\ \_/ |_____|_| \_\ "; public static string GetInfo(FunGame FunGameType) { string type = FunGameType switch { FunGame.FunGame_Core => FunGame_Core, FunGame.FunGame_Core_Api => FunGame_Core_Api, FunGame.FunGame_Console => FunGame_Console, FunGame.FunGame_Desktop => FunGame_Desktop, FunGame.FunGame_Server => FunGame_Server, _ => "" }; return type + " [版本: " + FunGame_Version + FunGame_VersionPatch + "]\n" + (type.Equals(FunGame_Desktop) ? @"©" : "(C)") + "2024 Milimoe. 保留所有权利\n"; } } }