using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using Milimoe.FunGame.Core.Interface.Base; using Milimoe.FunGame.Core.Library.Common.Network; using Milimoe.FunGame.Core.Library.Constant; namespace Milimoe.FunGame.Core.Api.Data { /// /// 需要在Server中继承此类实现。 /// Milimoe.FunGame.Core.Service.SQLManager也是 /// public class SQLHelper : ISQLHelper { public string Script { get; set; } = ""; public EntityType EntityType { get; } public object Entity { get; } = General.EntityInstance; public SQLResult Result { get; } public SQLServerInfo ServerInfo { get; } public int UpdateRows { get; } public static SQLHelper GetHelper(EntityType type) { return new SQLHelper(type); } private SQLHelper(EntityType type = EntityType.Empty, SQLServerInfo? info = null, SQLResult result = SQLResult.Success, int rows = 0) { this.EntityType = type; if (info == null) this.ServerInfo = SQLServerInfo.Create(); else this.ServerInfo = info; this.Result = result; this.UpdateRows = rows; } public virtual SQLResult Execute() { return SQLResult.NotFound; } } }