using Milimoe.FunGame.Core.Interface; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Milimoe.FunGame.Core.Entity.Event { public class ChangeRoomSettingEvent : IChangeRoomSettingEvent { public event IEvent.BeforeEvent? BeforeChangeRoomSettingEvent; public event IEvent.AfterEvent? AfterChangeRoomSettingEvent; public event IEvent.SucceedEvent? SucceedChangeRoomSettingEvent; public event IEvent.FailedEvent? FailedChangeRoomSettingEvent; public virtual Enum.EventResult OnBeforeChangeRoomSettingEvent(GeneralEventArgs e) { if (BeforeChangeRoomSettingEvent != null) { return BeforeChangeRoomSettingEvent(this, e); } return Enum.EventResult.Fail; } public virtual Enum.EventResult OnAfterChangeRoomSettingEvent(GeneralEventArgs e) { if (AfterChangeRoomSettingEvent != null) { return AfterChangeRoomSettingEvent(this, e); } return Enum.EventResult.Fail; } public virtual Enum.EventResult OnSucceedChangeRoomSettingEvent(GeneralEventArgs e) { if (SucceedChangeRoomSettingEvent != null) { return SucceedChangeRoomSettingEvent(this, e); } return Enum.EventResult.Fail; } public virtual Enum.EventResult OnFailedChangeRoomSettingEvent(GeneralEventArgs e) { if (FailedChangeRoomSettingEvent != null) { return FailedChangeRoomSettingEvent(this, e); } return Enum.EventResult.Fail; } } }