using System.Collections; namespace Milimoe.FunGame.Core.Entity { public class GameStatistics { public int Id { get; set; } public Room? Room { get; set; } = null; public string? GameRecord { get; set; } = null; public string? RunTime { get; set; } = null; public Hashtable? DamageStats { get; set; } = new Hashtable(); public Hashtable? PhysicalDamageStats { get; set; } = new Hashtable(); public Hashtable? MagicDamageStats { get; set; } = new Hashtable(); public Hashtable? RealDamageStats { get; set; } = new Hashtable(); public Hashtable? AvgDamageStats { get; set; } = new Hashtable(); public Hashtable? KillStats { get; set; } = new Hashtable(); public Hashtable? KillDetailStats { get; set; } = new Hashtable(); public Hashtable? DeathStats { get; set; } = new Hashtable(); public Hashtable? DeathDetailStats { get; set; } = new Hashtable(); public Hashtable? AssistStats { get; set; } = new Hashtable(); public Hashtable? RatingStats { get; set; } = new Hashtable(); public Hashtable? EloStats { get; set; } = new Hashtable(); public Hashtable? RankStats { get; set; } = new Hashtable(); } }