using Milimoe.FunGame.Core.Interface.Base; using Milimoe.FunGame.Core.Library.Common.Network; using Milimoe.FunGame.Core.Library.Constant; namespace Milimoe.FunGame.Core.Interface.HTTP { public interface IHTTPClient : IBaseSocket { public bool Receiving { get; } public Task Receive(); public Task Send(SocketMessageType type, params object[] objs); public void AddSocketObjectHandler(Action method); public void RemoveSocketObjectHandler(Action method); } }