using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Security.Policy; using System.Text; using System.Threading.Tasks; namespace FunGame.Core.Api.Model.Entity { public class Room { public int Id { get; set; } public string Roomid { get; set; } = ""; public DateTime Time { get; set; } = DateTime.Now; public Hashtable PlayerList { get; set; } = new Hashtable(); public User? RoomMaster { get; set; } public int RoomType { get; set; } public int RoomState { get; set; } public GameStatistics? Statistics { get; set; } = null; public Room(User? master = null) { if (master != null) RoomMaster = master; } public Room(string roomid, User? master = null) { Roomid = roomid; if (master != null) RoomMaster = master; } } }