using System.Collections; namespace Milimoe.FunGame.Core.Entity { public class CharacterStatistics { public int Id { get; set; } public Character? Character { get; set; } = null; public Hashtable? DamageStats { get; set; } = new Hashtable(); public Hashtable? PhysicalDamageStats { get; set; } = new Hashtable(); public Hashtable? MagicDamageStats { get; set; } = new Hashtable(); public Hashtable? RealDamageStats { get; set; } = new Hashtable(); public Hashtable? AvgDamageStats { get; set; } = new Hashtable(); public Hashtable? AvgLiveRoundStats { get; set; } = new Hashtable(); public Hashtable? AvgDamageRoundStats { get; set; } = new Hashtable(); public Hashtable? KillStats { get; set; } = new Hashtable(); public Hashtable? DeathStats { get; set; } = new Hashtable(); public Hashtable? AssistStats { get; set; } = new Hashtable(); public Hashtable? Plays { get; set; } = new Hashtable(); public Hashtable? Wins { get; set; } = new Hashtable(); public Hashtable? Loses { get; set; } = new Hashtable(); public Hashtable? Winrates { get; set; } = new Hashtable(); } }