using System.Reflection;
using Milimoe.FunGame.Core.Library.Common.Plugin;
namespace Milimoe.FunGame.Core.Service
{
internal class PluginManager
{
///
/// 从plugins目录加载所有插件
///
///
///
internal static Dictionary LoadPlugins(Dictionary plugins)
{
string[] dlls = Directory.GetFiles("plugins", "*.dll");
foreach (string dll in dlls)
{
// 加载目录下所有的DLL
Assembly assembly = Assembly.LoadFrom(dll);
// 遍历DLL中继承了BasePlugin的类型
foreach (Type type in assembly.GetTypes().AsEnumerable().Where(type => type.IsSubclassOf(typeof(BasePlugin))))
{
BasePlugin? instance = (BasePlugin?)Activator.CreateInstance(type);
if (instance != null && instance.Load())
{
plugins.TryAdd(instance.Name, instance);
}
}
}
return plugins;
}
}
}