using Milimoe.FunGame.Core.Interface.Entity; namespace Milimoe.FunGame.Core.Entity { public class PassiveItem : Item { public PassiveSkill? Skill { get; set; } = null; internal PassiveItem() { Active = false; } internal PassiveItem(int id, string name) { Active = false; Id = id; Name = name; } public override bool Equals(IBaseEntity? other) { if (other != null && other.Guid == this.Guid) return true; else return false; } } }