using System.Reflection;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Addon;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Service
{
internal class AddonManager
{
///
/// 从plugins目录加载所有插件
///
///
///
///
internal static Dictionary LoadPlugins(Dictionary plugins, params object[] objs)
{
if (!Directory.Exists(ReflectionSet.PluginFolderPath)) return plugins;
string[] dlls = Directory.GetFiles(ReflectionSet.PluginFolderPath, "*.dll");
foreach (string dll in dlls)
{
// 加载目录下所有的DLL
Assembly assembly = Assembly.LoadFrom(dll);
// 遍历DLL中继承了Plugin的类型
foreach (Type type in assembly.GetTypes().AsEnumerable().Where(type => type.IsSubclassOf(typeof(Plugin))))
{
Plugin? instance = (Plugin?)Activator.CreateInstance(type);
if (instance != null && instance.Load(objs) && instance.Name.Trim() != "")
{
plugins.TryAdd(instance.Name, instance);
}
}
}
return plugins;
}
///
/// 从gamemodes目录加载所有模组
///
///
///
///
///
///
///
internal static Dictionary LoadGameModes(Dictionary gamemodes, List Characters, List Skills, List- Items, params object[] objs)
{
if (!Directory.Exists(ReflectionSet.GameModeFolderPath)) return gamemodes;
string[] dlls = Directory.GetFiles(ReflectionSet.GameModeFolderPath, "*.dll");
foreach (string dll in dlls)
{
Assembly assembly = Assembly.LoadFrom(dll);
foreach (Type type in assembly.GetTypes().AsEnumerable().Where(type => type.IsSubclassOf(typeof(GameMode))))
{
GameMode? instance = (GameMode?)Activator.CreateInstance(type);
if (instance != null && instance.Load(objs) && instance.Name.Trim() != "")
{
gamemodes.TryAdd(instance.Name, instance);
}
}
foreach (Type type in assembly.GetTypes().AsEnumerable().Where(type => type.IsSubclassOf(typeof(Character))))
{
Character? instance = (Character?)Activator.CreateInstance(type);
if (instance != null && instance.Name.Trim() != "" && !Characters.Contains(instance))
{
Characters.Add(instance);
}
}
foreach (Type type in assembly.GetTypes().AsEnumerable().Where(type => type.IsSubclassOf(typeof(Skill))))
{
Skill? instance = (Skill?)Activator.CreateInstance(type);
if (instance != null && instance.Name.Trim() != "" && !Skills.Contains(instance))
{
Skills.Add(instance);
}
}
foreach (Type type in assembly.GetTypes().AsEnumerable().Where(type => type.IsSubclassOf(typeof(Item))))
{
Item? instance = (Item?)Activator.CreateInstance(type);
if (instance != null && instance.Name.Trim() != "" && !Items.Contains(instance))
{
Items.Add(instance);
}
}
}
return gamemodes;
}
///
/// 从gamemaps目录加载所有地图
///
///
///
///
internal static Dictionary LoadGameMaps(Dictionary gamemaps, params object[] objs)
{
if (!Directory.Exists(ReflectionSet.GameMapFolderPath)) return gamemaps;
string[] dlls = Directory.GetFiles(ReflectionSet.GameMapFolderPath, "*.dll");
foreach (string dll in dlls)
{
Assembly assembly = Assembly.LoadFrom(dll);
foreach (Type type in assembly.GetTypes().AsEnumerable().Where(type => type.IsSubclassOf(typeof(GameMap))))
{
GameMap? instance = (GameMap?)Activator.CreateInstance(type);
if (instance != null && instance.Load(objs) && instance.Name.Trim() != "")
{
gamemaps.TryAdd(instance.Name, instance);
}
}
}
return gamemaps;
}
}
}