using System.Collections; using Milimoe.FunGame.Core.Api.Transmittal; using Milimoe.FunGame.Core.Interface; using Milimoe.FunGame.Core.Library.Constant; namespace Milimoe.FunGame.Core.Controller { public class AddonController { private IAddon Addon { get; } /// /// 输出系统消息 /// private Action MaskMethod_WriteLine { get; set; } /// /// 输出错误消息 /// private Action MaskMethod_Error { get; set; } /// /// 基于本地已连接的Socket创建新的数据请求 /// private Func MaskMethod_NewDataRequest { get; set; } /// /// 基于本地已连接的Socket创建长时间运行的数据请求 /// private Func MaskMethod_NewLongRunningDataRequest { get; set; } /// /// 输出系统消息 /// /// /// public void WriteLine(string msg) => MaskMethod_WriteLine(msg); /// /// 输出错误消息 /// /// /// public void Error(Exception e) => MaskMethod_Error(e); /// /// 基于本地已连接的Socket创建新的数据请求 /// 请勿在 中调用此方法 /// /// /// public DataRequest NewDataRequest(DataRequestType type) => MaskMethod_NewDataRequest(type); /// /// 基于本地已连接的Socket创建长时间运行的数据请求 /// 请勿在 中调用此方法 /// /// /// public DataRequest NewLongRunningDataRequest(DataRequestType type) => MaskMethod_NewLongRunningDataRequest(type); /// /// 新建一个AddonController /// /// /// public AddonController(IAddon Addon, Hashtable delegates) { this.Addon = Addon; if (delegates.ContainsKey("WriteLine")) MaskMethod_WriteLine = delegates["WriteLine"] != null ? (Action)delegates["WriteLine"]! : new(DefaultPrint); if (delegates.ContainsKey("Error")) MaskMethod_Error = delegates["Error"] != null ? (Action)delegates["Error"]! : new(DefaultPrint); if (delegates.ContainsKey("NewDataRequest")) MaskMethod_NewDataRequest = delegates["NewDataRequest"] != null ? (Func)delegates["NewDataRequest"]! : new(DefaultNewDataRequest); if (delegates.ContainsKey("NewLongRunningDataRequest")) MaskMethod_NewLongRunningDataRequest = delegates["NewLongRunningDataRequest"] != null ? (Func)delegates["NewLongRunningDataRequest"]! : new(DefaultNewDataRequest); MaskMethod_WriteLine ??= new(DefaultPrint); MaskMethod_Error ??= new(DefaultPrint); MaskMethod_NewDataRequest ??= new(DefaultNewDataRequest); MaskMethod_NewLongRunningDataRequest ??= new(DefaultNewDataRequest); } private void DefaultPrint(string msg) => Console.Write("\r" + msg + "\n\r> "); private void DefaultPrint(Exception e) => DefaultPrint(e.ToString()); private DataRequest DefaultNewDataRequest(DataRequestType type) { if (Addon is IGameModeServer) throw new NotSupportedException("请勿在GameModeServer类中调用此方法"); else throw new ConnectFailedException(); } } }