using System.Collections;
using Milimoe.FunGame.Core.Api.Transmittal;
using Milimoe.FunGame.Core.Interface;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Controller
{
public class AddonController
{
private IAddon Addon { get; }
///
/// 输出系统消息
///
private Action MaskMethod_WriteLine { get; set; }
///
/// 输出错误消息
///
private Action MaskMethod_Error { get; set; }
///
/// 基于本地已连接的Socket创建新的数据请求
///
private Func MaskMethod_NewDataRequest { get; set; }
///
/// 基于本地已连接的Socket创建长时间运行的数据请求
///
private Func MaskMethod_NewLongRunningDataRequest { get; set; }
///
/// 输出系统消息
///
///
///
public void WriteLine(string msg) => MaskMethod_WriteLine(msg);
///
/// 输出错误消息
///
///
///
public void Error(Exception e) => MaskMethod_Error(e);
///
/// 基于本地已连接的Socket创建新的数据请求
/// 请勿在 中调用此方法
///
///
///
public DataRequest NewDataRequest(DataRequestType type) => MaskMethod_NewDataRequest(type);
///
/// 基于本地已连接的Socket创建长时间运行的数据请求
/// 请勿在 中调用此方法
///
///
///
public DataRequest NewLongRunningDataRequest(DataRequestType type) => MaskMethod_NewLongRunningDataRequest(type);
///
/// 新建一个AddonController
///
///
///
public AddonController(IAddon Addon, Hashtable delegates)
{
this.Addon = Addon;
if (delegates.ContainsKey("WriteLine")) MaskMethod_WriteLine = delegates["WriteLine"] != null ? (Action)delegates["WriteLine"]! : new(DefaultPrint);
if (delegates.ContainsKey("Error")) MaskMethod_Error = delegates["Error"] != null ? (Action)delegates["Error"]! : new(DefaultPrint);
if (delegates.ContainsKey("NewDataRequest")) MaskMethod_NewDataRequest = delegates["NewDataRequest"] != null ? (Func)delegates["NewDataRequest"]! : new(DefaultNewDataRequest);
if (delegates.ContainsKey("NewLongRunningDataRequest")) MaskMethod_NewLongRunningDataRequest = delegates["NewLongRunningDataRequest"] != null ? (Func)delegates["NewLongRunningDataRequest"]! : new(DefaultNewDataRequest);
MaskMethod_WriteLine ??= new(DefaultPrint);
MaskMethod_Error ??= new(DefaultPrint);
MaskMethod_NewDataRequest ??= new(DefaultNewDataRequest);
MaskMethod_NewLongRunningDataRequest ??= new(DefaultNewDataRequest);
}
private void DefaultPrint(string msg) => Console.Write("\r" + msg + "\n\r> ");
private void DefaultPrint(Exception e) => DefaultPrint(e.ToString());
private DataRequest DefaultNewDataRequest(DataRequestType type)
{
if (Addon is IGameModeServer) throw new NotSupportedException("请勿在GameModeServer类中调用此方法");
else throw new ConnectFailedException();
}
}
}