using Milimoe.FunGame.Core.Library.Constant; namespace Milimoe.FunGame.Core.Library.Common.Event { public class ConnectEventArgs : GeneralEventArgs { public string ServerIP { get; set; } = "127.0.0.1"; public int ServerPort { get; set; } = 22222; public ConnectResult ConnectResult { get; set; } = ConnectResult.Success; public ConnectEventArgs(string ip = "", int port = 0, ConnectResult result = ConnectResult.Success) { if (ip.Trim() != "") ServerIP = ip; if (port != 0) ServerPort = port; ConnectResult = result; } } }