using Milimoe.FunGame.Core.Interface.Entity; namespace Milimoe.FunGame.Core.Entity { public class InteractionPoint : BaseEntity { public int CustomValue { get; set; } = 0; public string Description { get; set; } = ""; public override bool Equals(IBaseEntity? other) { return other is InteractionPoint && other.GetIdName() == GetIdName(); } } }