milimoe
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af7e19096d
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Socket Receive修改为完整传输模式 (#72)
* ReceiveArray修改为完整传输模式
* 完善完整传输模式,删除单对象接收方法
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2024-01-01 03:22:06 +08:00 |
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milimoe
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e7214c3fb9
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添加新的枚举、字符常量和方法 (#59)
* 添加大量新的枚举,添加缺少的枚举字符串,修改枚举转字符串方法的位置
* 添加StartGame和Gaming的SocketHandler方法
* 添加MainInvokeType.StartGame
* 优化代码格式
* 添加默认的User.ToString()
* 添加EndGame
* 添加GameMode.GetTypeString
* 添加GameMode.GetRoomType
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2023-11-23 00:43:34 +08:00 |
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milimoe
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3825780bd4
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提供底层Connect和Disconnect (#52)
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2023-09-09 00:20:54 +08:00 |
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milimoe
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b9bce652f8
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添加 SocketType: Chat, UpdateRoomMaster
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2023-09-03 01:16:07 +08:00 |
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milimoe
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b9d9932ac2
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明显区分Socket和DataRequest (#50)
* 明显区分Socket和DataRequest
* 删除了SocketHandler_Connect方法
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2023-08-31 19:40:06 +08:00 |
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milimoe
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247090341f
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找回密码 第二部分 (#37)
* 常量更新
* 添加枚举:Login_UpdatePassword
* 添加Hashtable反序列化方法
Server那边没有Request对象
---------
Co-authored-by: Yezi <53083103+yeziuku@users.noreply.github.com>
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2023-06-30 13:56:23 +08:00 |
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milimoe
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23c9ade79e
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拥抱System.Text.Json (#27)
* 添加适用于DataSet和DateTime的JSON自定义转换器。
* 添加JsonManager,删除JsonObject并仅使用SocketObject
* 移除Newtonsoft.Json引用
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2023-06-03 18:57:24 +08:00 |
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milimoe
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3eda4b8167
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Update DataRequest And Socket MISC. (#24)
* Update DataRequest And Socket MISC.
* Delete unused code
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2023-05-23 09:22:02 +08:00 |
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milimoe
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b08d62d6f8
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Fixed #15 (#17)
* Fix #15; Start to Rebuild Architecture.
* Fixed #15
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2023-04-21 01:06:23 +08:00 |
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milimoe
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ecdb321eb6
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Fix #15; Start to Rebuild Architecture. (#16)
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2023-04-18 20:28:05 +08:00 |
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milimoe
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e1c3f7cce1
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Add UpdateRoomMaster; Update RoomList, Constants. (#14)
* Add UpdateRoomMaster, DissolveRoom; Update RoomList; Update MISC.
* Update RoomList, Constants
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2023-04-16 12:59:46 +08:00 |
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milimoe
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2a574bf8d6
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修改部分常量和添加Room相关的SQLScript (#7)
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2023-04-05 22:52:23 +08:00 |
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Mili
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06cebcffd9
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FunGame Core
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2023-03-31 20:34:40 +08:00 |
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