|
64d2619281
|
设置为引用模式
|
2023-09-09 16:21:24 +08:00 |
|
|
3c5dc29491
|
BeforeConnect添加参数
|
2023-09-09 16:16:30 +08:00 |
|
|
ec5e34a356
|
删除ip和port的二次验证
|
2023-09-09 16:09:20 +08:00 |
|
milimoe
|
3825780bd4
|
提供底层Connect和Disconnect (#52)
|
2023-09-09 00:20:54 +08:00 |
|
|
1c4e796f09
|
添加缺少的SocketMessageHandler
|
2023-09-05 20:28:38 +08:00 |
|
milimoe
|
b9d9932ac2
|
明显区分Socket和DataRequest (#50)
* 明显区分Socket和DataRequest
* 删除了SocketHandler_Connect方法
|
2023-08-31 19:40:06 +08:00 |
|
|
98367f89e2
|
delete static
|
2023-07-18 21:45:20 +08:00 |
|
milimoe
|
9c0f742f00
|
DataRequest:添加长运行模式和关闭事件 (#41)
* DataRequest:添加长运行模式和关闭事件
* Update SocketHandlerController.cs
---------
Co-authored-by: Yezi <53083103+yeziuku@users.noreply.github.com>
|
2023-07-18 00:14:01 +08:00 |
|
|
1cce3d12ab
|
添加参数
|
2023-07-16 17:27:57 +08:00 |
|
|
6f8d4b43f1
|
RunTime添加抽象方法
|
2023-07-16 17:01:32 +08:00 |
|
|
8db6fd0512
|
仅使用Controller,删除重复的Model;修改EventArgs的构造方法
|
2023-07-16 00:41:36 +08:00 |
|
|
ea682b90ff
|
项目结构调整
|
2023-07-14 21:12:14 +08:00 |
|
milimoe
|
b4ce65a35b
|
更新 DataRequest, RunTime, GameMode; 添加 FunGameConfig (#33)
* 更新DataRequest GetResult<T>
* 更新了DataRequest的构造方法,以及RunTime类
* 更新RunTime控制器
* 从Desktop复制Config到Core;更新常量
* 添加GameMode
|
2023-06-19 09:07:20 +08:00 |
|
milimoe
|
267bb162a1
|
Update Controllers And Models (#18)
|
2023-04-23 01:25:16 +08:00 |
|