项目结构调整

This commit is contained in:
milimoe 2023-07-14 21:12:14 +08:00
parent 4664bfbc29
commit ea682b90ff
Signed by: milimoe
GPG Key ID: 05D280912DA6C69E
11 changed files with 33 additions and 20 deletions

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@ -1,8 +1,8 @@
using System.Collections; using System.Collections;
using Milimoe.FunGame.Core.Library.Common.Architecture;
using Milimoe.FunGame.Core.Library.Common.Network; using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.Exception; using Milimoe.FunGame.Core.Library.Exception;
using Milimoe.FunGame.Core.Model;
namespace Milimoe.FunGame.Core.Api.Transmittal namespace Milimoe.FunGame.Core.Api.Transmittal
{ {
@ -78,6 +78,16 @@ namespace Milimoe.FunGame.Core.Api.Transmittal
Worker.SendRequest(); Worker.SendRequest();
return Result; return Result;
} }
/// <summary>
/// 异步向服务器发送数据请求
/// </summary>
/// <returns></returns>
public async Task<RequestResult> SendRequestAsync()
{
await Worker.SendRequestAsync();
return Result;
}
/// <summary> /// <summary>
/// 获取指定key对应的反序列化对象 /// 获取指定key对应的反序列化对象
@ -90,7 +100,7 @@ namespace Milimoe.FunGame.Core.Api.Transmittal
return GetHashtableJsonObject<T>(Worker.ResultData, key); return GetHashtableJsonObject<T>(Worker.ResultData, key);
} }
private class Request : BaseSocketHandlerModel private class Request : SocketHandlerModel
{ {
public Hashtable RequestData { get; } = new(); public Hashtable RequestData { get; } = new();
public Hashtable ResultData => _ResultData; public Hashtable ResultData => _ResultData;
@ -204,7 +214,7 @@ namespace Milimoe.FunGame.Core.Api.Transmittal
/// <returns></returns> /// <returns></returns>
public static T? GetHashtableJsonObject<T>(Hashtable hashtable, string key) public static T? GetHashtableJsonObject<T>(Hashtable hashtable, string key)
{ {
return Utility.NetworkUtility.JsonDeserializeFromHashtable<T>(hashtable, key); return Service.JsonManager.GetObject<T>(hashtable, key);
} }
} }
} }

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@ -1,7 +1,7 @@
using System.Net.Mail; using System.Net.Mail;
using Milimoe.FunGame.Core.Library.Common.Architecture;
using Milimoe.FunGame.Core.Library.Common.Network; using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Model;
using Milimoe.FunGame.Core.Service; using Milimoe.FunGame.Core.Service;
namespace Milimoe.FunGame.Core.Api.Transmittal namespace Milimoe.FunGame.Core.Api.Transmittal

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@ -1,7 +1,7 @@
using System.Data; using System.Data;
using Milimoe.FunGame.Core.Interface.Base; using Milimoe.FunGame.Core.Interface.Base;
using Milimoe.FunGame.Core.Library.Common.Architecture;
using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Model;
namespace Milimoe.FunGame.Core.Api.Transmittal namespace Milimoe.FunGame.Core.Api.Transmittal
{ {

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@ -147,7 +147,7 @@ namespace Milimoe.FunGame.Core.Api.Utility
/// <returns></returns> /// <returns></returns>
public static T? JsonDeserializeFromHashtable<T>(Hashtable hashtable, string key) public static T? JsonDeserializeFromHashtable<T>(Hashtable hashtable, string key)
{ {
return Service.JsonManager.GetObject<T>(hashtable, key); return Transmittal.DataRequest.GetHashtableJsonObject<T>(hashtable, key);
} }
} }

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@ -1,6 +1,6 @@
namespace Milimoe.FunGame.Core.Library.Common.Architecture namespace Milimoe.FunGame.Core.Controller
{ {
public abstract class BaseSocketHandlerController public abstract class SocketHandlerController
{ {
/// <summary> /// <summary>
/// 重写此方法并调用Model的Dispose方法否则将无法正常将监听Socket的事件移除 /// 重写此方法并调用Model的Dispose方法否则将无法正常将监听Socket的事件移除

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@ -1,6 +1,6 @@
using System.Data; using System.Data;
using Milimoe.FunGame.Core.Library.Common.Architecture;
using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Model;
namespace Milimoe.FunGame.Core.Interface.Base namespace Milimoe.FunGame.Core.Interface.Base
{ {

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@ -1,8 +1,10 @@
namespace Milimoe.FunGame.Core.Library.Common.Architecture using Milimoe.FunGame.Core.Model;
namespace Milimoe.FunGame.Core.Library.Common.Architecture
{ {
/// <summary> /// <summary>
/// 继承这个类可以获得异步等待的功能 /// 继承这个类可以获得异步等待的功能
/// <para>参考实现 <see cref="BaseSocketHandlerModel"/></para> /// <para>参考实现 <see cref="SocketHandlerModel"/></para>
/// </summary> /// </summary>
public abstract class AsyncAwaiter<T> public abstract class AsyncAwaiter<T>
{ {

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@ -1,4 +1,4 @@
namespace Milimoe.FunGame.Core.Library.Common.Architecture namespace Milimoe.FunGame.Core.Model
{ {
public class SQLServerInfo public class SQLServerInfo
{ {

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@ -1,6 +1,6 @@
using Milimoe.FunGame.Core.Interface.Base; using Milimoe.FunGame.Core.Interface.Base;
namespace Milimoe.FunGame.Core.Library.Common.Architecture namespace Milimoe.FunGame.Core.Model
{ {
public class SmtpClientInfo : IMailSender public class SmtpClientInfo : IMailSender
{ {

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@ -1,16 +1,17 @@
using Milimoe.FunGame.Core.Interface.Base; using Milimoe.FunGame.Core.Interface.Base;
using Milimoe.FunGame.Core.Library.Common.Architecture;
using Milimoe.FunGame.Core.Library.Common.Network; using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Service; using Milimoe.FunGame.Core.Service;
namespace Milimoe.FunGame.Core.Library.Common.Architecture namespace Milimoe.FunGame.Core.Model
{ {
/// <summary> /// <summary>
/// <para>继承 AsyncWorker 用法:</para> /// <para>继承 AsyncAwaiter 用法:</para>
/// <para>1、调用Socket.Send()前请设置为等待状态SetWorking();</para> /// <para>1、调用Socket.Send()前请设置为等待状态SetWorking();</para>
/// <para>2、调用Socket.Send() == Success后请等待任务完成WaitForWorkDone();</para> /// <para>2、调用Socket.Send() == Success后请等待任务完成WaitForWorkDone();</para>
/// <para>3、在其他任何地方修改Working状态均会使任务终止。</para> /// <para>3、在其他任何地方修改Working状态均会使任务终止。</para>
/// </summary> /// </summary>
public class BaseSocketHandlerModel : AsyncAwaiter<SocketObject>, ISocketHandler, IDisposable public class SocketHandlerModel : AsyncAwaiter<SocketObject>, ISocketHandler, IDisposable
{ {
/// <summary> /// <summary>
/// 接收到的SocketObject实例 /// 接收到的SocketObject实例
@ -26,7 +27,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Architecture
/// 继承请调用base构造 /// 继承请调用base构造
/// </summary> /// </summary>
/// <param name="socket">Socket</param> /// <param name="socket">Socket</param>
public BaseSocketHandlerModel(Socket? socket) public SocketHandlerModel(Socket? socket)
{ {
if (socket != null) if (socket != null)
{ {
@ -35,14 +36,14 @@ namespace Milimoe.FunGame.Core.Library.Common.Architecture
} }
else throw new SocketCreateReceivingException(); else throw new SocketCreateReceivingException();
} }
/// <summary> /// <summary>
/// 继承请重写此方法 /// 继承请重写此方法
/// </summary> /// </summary>
/// <param name="SocketObject">SocketObject</param> /// <param name="SocketObject">SocketObject</param>
public virtual void SocketHandler(SocketObject SocketObject) public virtual void SocketHandler(SocketObject SocketObject)
{ {
} }
/// <summary> /// <summary>

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@ -1,10 +1,10 @@
using System.Net; using System.Net;
using System.Net.Mail; using System.Net.Mail;
using Milimoe.FunGame.Core.Api.Transmittal; using Milimoe.FunGame.Core.Api.Transmittal;
using Milimoe.FunGame.Core.Library.Common.Architecture;
using Milimoe.FunGame.Core.Library.Common.Network; using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.Exception; using Milimoe.FunGame.Core.Library.Exception;
using Milimoe.FunGame.Core.Model;
namespace Milimoe.FunGame.Core.Service namespace Milimoe.FunGame.Core.Service
{ {