PluginConfig 添加文件目录的属性;添加 UpdateUser 查询常量;修复回合日志不能正常显示特效描述的问题;添加 Inventory_MarketDelist;修复插件清理时出现的问题

This commit is contained in:
milimoe 2025-04-20 16:01:46 +08:00
parent d4084caf60
commit e233479c5b
Signed by: milimoe
GPG Key ID: 05D280912DA6C69E
8 changed files with 36 additions and 10 deletions

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@ -537,7 +537,7 @@ namespace Milimoe.FunGame.Core.Api.Utility
/// </summary>
/// <param name="length"></param>
/// <returns></returns>
public static string GenerateRandomString(int length = 18)
public static string GenerateRandomString(int length = 32)
{
const string chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789!@#$%^&*()_+=-`~[]\\{}|;':\",./<>?";
byte[] data = RandomNumberGenerator.GetBytes(length);

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@ -6,15 +6,20 @@ namespace Milimoe.FunGame.Core.Api.Utility
/// <summary>
/// 简易的插件配置文件生成器<para/>
/// 仅支持部分基本类型(<see cref="long"/>, <see cref="double"/>, <see cref="decimal"/>, <see cref="string"/>, <see cref="bool"/>)及其数组(<see cref="List{T}">List&lt;long&gt;, List&lt;double&gt;, List&lt;decimal&gt;, List&lt;string&gt;, List&lt;bool&gt;</see>和<see cref="Array">long[], double[], decimal[], string[], bool[]</see>
/// <para/>文件会保存为:程序目录/configs/<see cref="PluginName"/>/<see cref="FileName"/>.json
/// <para/>文件会保存为:程序目录/<see cref="RootPath"/>(通常是 configs)/<see cref="PluginName"/>/<see cref="FileName"/>.json
/// </summary>
/// <remarks>
/// 新建一个配置文件,文件会保存为:程序目录/configs/<paramref name="plugin_name"/>/<paramref name="file_name"/>.json
/// 新建一个配置文件,文件会保存为:程序目录/<see cref="RootPath"/>(通常是 configs)/<paramref name="plugin_name"/>/<paramref name="file_name"/>.json
/// </remarks>
/// <param name="plugin_name"></param>
/// <param name="file_name"></param>
public class PluginConfig(string plugin_name, string file_name) : Dictionary<string, object>
{
/// <summary>
/// 配置文件存放的根目录
/// </summary>
public static string RootPath { get; set; } = "configs";
/// <summary>
/// 插件的名称
/// </summary>
@ -105,7 +110,7 @@ namespace Milimoe.FunGame.Core.Api.Utility
/// </summary>
public void LoadConfig()
{
string dpath = $@"{AppDomain.CurrentDomain.BaseDirectory}configs/{PluginName}";
string dpath = $@"{Path.Combine(AppDomain.CurrentDomain.BaseDirectory, RootPath)}/{PluginName}";
string fpath = $@"{dpath}/{FileName}.json";
if (!Directory.Exists(dpath))
{
@ -130,7 +135,7 @@ namespace Milimoe.FunGame.Core.Api.Utility
public void SaveConfig()
{
string json = NetworkUtility.JsonSerialize((Dictionary<string, object>)this);
string dpath = $@"{AppDomain.CurrentDomain.BaseDirectory}configs/{PluginName}";
string dpath = $@"{Path.Combine(AppDomain.CurrentDomain.BaseDirectory, RootPath)}/{PluginName}";
string fpath = $@"{dpath}/{FileName}.json";
if (!Directory.Exists(dpath))
{

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@ -115,6 +115,7 @@ namespace Milimoe.FunGame.Core.Controller
_sqlPolling = null;
}
_cts?.Dispose();
_cts = null;
}
}
}

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@ -322,6 +322,7 @@ namespace Milimoe.FunGame.Core.Entity
}
if (used)
{
EntityState = EntityState.Modified;
ReduceTimesAndRemove();
}
return result && used;
@ -338,6 +339,7 @@ namespace Milimoe.FunGame.Core.Entity
bool result = OnItemUsed(args);
if (result)
{
EntityState = EntityState.Modified;
ReduceTimesAndRemove();
}
return result;
@ -356,7 +358,7 @@ namespace Milimoe.FunGame.Core.Entity
if (RemainUseTimes < 0) RemainUseTimes = 0;
if (IsRemoveAfterUse && RemainUseTimes == 0)
{
User.Inventory.Items.Remove(this);
EntityState = EntityState.Deleted;
}
}
}

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@ -165,6 +165,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
public const string Inventory_Use = "Inventory::Use";
public const string Inventory_StoreSell = "Inventory::StoreSell";
public const string Inventory_MarketSell = "Inventory::MarketSell";
public const string Inventory_MarketDelist = "Inventory::MarketDelist";
public const string Inventory_UpdateMarketPrice = "Inventory::UpdateMarketPrice";
public const string Inventory_GetOffer = "Inventory::GetOffer";
public const string Inventory_MakeOffer = "Inventory::MakeOffer";
@ -209,6 +210,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
DataRequestType.Inventory_Use => Inventory_Use,
DataRequestType.Inventory_StoreSell => Inventory_StoreSell,
DataRequestType.Inventory_MarketSell => Inventory_MarketSell,
DataRequestType.Inventory_MarketDelist => Inventory_MarketDelist,
DataRequestType.Inventory_UpdateMarketPrice => Inventory_UpdateMarketPrice,
DataRequestType.Inventory_GetOffer => Inventory_GetOffer,
DataRequestType.Inventory_MakeOffer => Inventory_MakeOffer,

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@ -116,6 +116,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
Inventory_Use,
Inventory_StoreSell,
Inventory_MarketSell,
Inventory_MarketDelist,
Inventory_UpdateMarketPrice,
Inventory_GetOffer,
Inventory_MakeOffer,

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@ -87,15 +87,27 @@ namespace Milimoe.FunGame.Core.Library.SQLScript.Entity
return $"{Command_Update} {TableName} {Command_Set} {Column_GameTime} = {Column_GameTime} + @GameTimeMinutes {Command_Where} {Column_Username} = @Username";
}
public static string Update_User(SQLHelper SQLHelper, string Username, string NickName, string Email, bool IsAdmin, bool IsOperator, bool IsEnable, string AutoKey)
{
SQLHelper.Parameters["@Username"] = Username;
SQLHelper.Parameters["@Nickname"] = NickName;
SQLHelper.Parameters["@Email"] = Email;
SQLHelper.Parameters["@IsAdmin"] = IsAdmin ? 1 : 0;
SQLHelper.Parameters["@IsOperator"] = IsOperator ? 1 : 0;
SQLHelper.Parameters["@IsEnable"] = IsEnable ? 1 : 0;
SQLHelper.Parameters["@AutoKey"] = AutoKey;
return $"{Command_Update} {TableName} {Command_Set} {Column_Nickname} = @Nickname, {Column_Email} = @Email, {Column_IsAdmin} = @IsAdmin, {Column_IsOperator} = @IsOperator, {Column_IsEnable} = @IsEnable, {Column_AutoKey} = @AutoKey WHERE {Column_Username} = @Username";
}
public static string Insert_Register(SQLHelper SQLHelper, string Username, string Password, string Email, string IP, string AutoKey = "")
{
DateTime Now = DateTime.Now;
DateTime now = DateTime.Now;
SQLHelper.Parameters["@Username"] = Username;
SQLHelper.Parameters["@Nickname"] = Username;
SQLHelper.Parameters["@Password"] = Password;
SQLHelper.Parameters["@Email"] = Email;
SQLHelper.Parameters["@RegTime"] = Now;
SQLHelper.Parameters["@LastTime"] = Now;
SQLHelper.Parameters["@RegTime"] = now;
SQLHelper.Parameters["@LastTime"] = now;
SQLHelper.Parameters["@LastIP"] = IP;
SQLHelper.Parameters["@AutoKey"] = AutoKey;
return $"{Command_Insert} {Command_Into} {TableName} ({Column_Username}, {Column_Nickname}, {Column_Password}, {Column_Email}, {Column_RegTime}, {Column_LastTime}, {Column_LastIP}, {Column_AutoKey}) {Command_Values} (@Username, @Nickname, @Password, @Email, @RegTime, @LastTime, @LastIP, @AutoKey)";

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@ -2486,7 +2486,10 @@ namespace Milimoe.FunGame.Core.Model
skill.GamingQueue = this;
skill.Character = character;
skill.Level = 1;
LastRound.RoundRewards.Add(skill);
Skill record = skill.Copy();
record.Character = character;
record.Level = skill.Level;
LastRound.RoundRewards.Add(record);
WriteLine($"[ {character} ] 获得了回合奖励!{skill.Description}".Trim());
if (skill.IsActive)
{