添加死亡显示

This commit is contained in:
milimoe 2025-04-28 00:23:58 +08:00
parent 3a3c15bca3
commit ddea8ca367
Signed by: milimoe
GPG Key ID: 05D280912DA6C69E

View File

@ -1336,7 +1336,7 @@ namespace Milimoe.FunGame.Core.Entity
{
StringBuilder builder = new();
builder.AppendLine(showUser ? ToStringWithLevel() : ToStringWithLevelWithOutUser());
builder.AppendLine((HP == 0 ? "[ 死亡 ] " : "") + (showUser ? ToStringWithLevel() : ToStringWithLevelWithOutUser()));
if (showEXP)
{
builder.AppendLine($"等级:{Level} / {GameplayEquilibriumConstant.MaxLevel}(突破进度:{LevelBreak + 1} / {GameplayEquilibriumConstant.LevelBreakList.Count}");
@ -1454,11 +1454,11 @@ namespace Milimoe.FunGame.Core.Entity
builder.AppendLine("== 状态栏 ==");
foreach (Effect effect in effects)
{
builder.Append(effect.ToString());
builder.AppendLine(effect.ToString());
}
}
return builder.ToString();
return builder.ToString().Trim();
}
/// <summary>
@ -1469,7 +1469,7 @@ namespace Milimoe.FunGame.Core.Entity
{
StringBuilder builder = new();
builder.AppendLine(showUser ? ToStringWithLevel() : ToStringWithLevelWithOutUser());
builder.AppendLine((HP == 0 ? "[ 死亡 ] " : "") + (showUser ? ToStringWithLevel() : ToStringWithLevelWithOutUser()));
if (showEXP)
{
builder.AppendLine($"等级:{Level} / {GameplayEquilibriumConstant.MaxLevel}(突破进度:{LevelBreak + 1} / {GameplayEquilibriumConstant.LevelBreakList.Count}");
@ -1581,7 +1581,7 @@ namespace Milimoe.FunGame.Core.Entity
{
StringBuilder builder = new();
builder.AppendLine(ToStringWithLevel());
builder.AppendLine((HP == 0 ? "[ 死亡 ] " : "") + ToStringWithLevel());
double exHP = ExHP + ExHP2 + ExHP3;
List<string> shield = [];
if (Shield.TotalPhysical > 0) shield.Add($"物理:{Shield.TotalPhysical:0.##}");
@ -1617,11 +1617,11 @@ namespace Milimoe.FunGame.Core.Entity
builder.AppendLine("== 状态栏 ==");
foreach (Effect effect in effects)
{
builder.Append(effect.ToString());
builder.AppendLine(effect.ToString());
}
}
return builder.ToString();
return builder.ToString().Trim();
}
/// <summary>
@ -1633,7 +1633,7 @@ namespace Milimoe.FunGame.Core.Entity
{
StringBuilder builder = new();
builder.AppendLine(ToStringWithLevel());
builder.AppendLine((HP == 0 ? "[ 死亡 ] " : "") + ToStringWithLevel());
double exHP = ExHP + ExHP2 + ExHP3;
List<string> shield = [];
if (Shield.TotalPhysical > 0) shield.Add($"物理:{Shield.TotalPhysical:0.##}");
@ -1665,7 +1665,7 @@ namespace Milimoe.FunGame.Core.Entity
{
StringBuilder builder = new();
builder.AppendLine(showUser ? ToStringWithLevel() : ToStringWithLevelWithOutUser());
builder.AppendLine((HP == 0 ? "[ 死亡 ] " : "") + (showUser ? ToStringWithLevel() : ToStringWithLevelWithOutUser()));
if (CharacterState != CharacterState.Actionable)
{
@ -1700,11 +1700,11 @@ namespace Milimoe.FunGame.Core.Entity
builder.AppendLine("== 状态栏 ==");
foreach (Effect effect in effects)
{
builder.Append(effect.ToString());
builder.AppendLine(effect.ToString());
}
}
return builder.ToString();
return builder.ToString().Trim();
}
/// <summary>
@ -1715,7 +1715,7 @@ namespace Milimoe.FunGame.Core.Entity
{
StringBuilder builder = new();
builder.AppendLine(showUser ? ToStringWithLevel() : ToStringWithLevelWithOutUser());
builder.AppendLine((HP == 0 ? "[ 死亡 ] " : "") + (showUser ? ToStringWithLevel() : ToStringWithLevelWithOutUser()));
if (showEXP)
{
builder.AppendLine($"等级:{Level} / {GameplayEquilibriumConstant.MaxLevel}(突破进度:{LevelBreak + 1} / {GameplayEquilibriumConstant.LevelBreakList.Count}");