mirror of
https://github.com/project-redbud/FunGame-Core.git
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服务器插件、WebAPI插件添加事件触发器;商店相关修改
This commit is contained in:
parent
a520f7e9b6
commit
dab09b9a99
@ -1,4 +1,5 @@
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using Milimoe.FunGame.Core.Library.Common.Addon;
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using Milimoe.FunGame.Core.Library.Common.Event;
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using Milimoe.FunGame.Core.Service;
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namespace Milimoe.FunGame.Core.Api.Utility
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@ -50,5 +51,677 @@ namespace Milimoe.FunGame.Core.Api.Utility
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Plugins.TryAdd(name, value);
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}
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}
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public void OnBeforeConnectEvent(object sender, ConnectEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeConnectEvent(sender, e);
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});
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}
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public void OnAfterConnectEvent(object sender, ConnectEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterConnectEvent(sender, e);
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});
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}
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public void OnSucceedConnectEvent(object sender, ConnectEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedConnectEvent(sender, e);
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});
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}
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public void OnFailedConnectEvent(object sender, ConnectEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedConnectEvent(sender, e);
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});
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}
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public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeDisconnectEvent(sender, e);
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});
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}
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public void OnAfterDisconnectEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterDisconnectEvent(sender, e);
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});
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}
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public void OnSucceedDisconnectEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedDisconnectEvent(sender, e);
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});
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}
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public void OnFailedDisconnectEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedDisconnectEvent(sender, e);
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});
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}
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public void OnBeforeLoginEvent(object sender, LoginEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeLoginEvent(sender, e);
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});
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}
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public void OnAfterLoginEvent(object sender, LoginEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterLoginEvent(sender, e);
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});
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}
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public void OnSucceedLoginEvent(object sender, LoginEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedLoginEvent(sender, e);
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});
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}
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public void OnFailedLoginEvent(object sender, LoginEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedLoginEvent(sender, e);
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});
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}
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public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeLogoutEvent(sender, e);
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});
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}
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public void OnAfterLogoutEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterLogoutEvent(sender, e);
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});
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}
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public void OnSucceedLogoutEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedLogoutEvent(sender, e);
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});
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}
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public void OnFailedLogoutEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedLogoutEvent(sender, e);
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});
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}
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public void OnBeforeRegEvent(object sender, RegisterEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeRegEvent(sender, e);
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});
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}
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public void OnAfterRegEvent(object sender, RegisterEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterRegEvent(sender, e);
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});
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}
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public void OnSucceedRegEvent(object sender, RegisterEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedRegEvent(sender, e);
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});
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}
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public void OnFailedRegEvent(object sender, RegisterEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedRegEvent(sender, e);
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});
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}
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public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeIntoRoomEvent(sender, e);
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});
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}
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public void OnAfterIntoRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterIntoRoomEvent(sender, e);
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});
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}
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public void OnSucceedIntoRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedIntoRoomEvent(sender, e);
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});
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}
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public void OnFailedIntoRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedIntoRoomEvent(sender, e);
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});
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}
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public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeSendTalkEvent(sender, e);
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});
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}
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public void OnAfterSendTalkEvent(object sender, SendTalkEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterSendTalkEvent(sender, e);
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});
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}
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public void OnSucceedSendTalkEvent(object sender, SendTalkEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedSendTalkEvent(sender, e);
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});
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}
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public void OnFailedSendTalkEvent(object sender, SendTalkEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedSendTalkEvent(sender, e);
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});
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}
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public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeCreateRoomEvent(sender, e);
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});
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}
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public void OnAfterCreateRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterCreateRoomEvent(sender, e);
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});
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}
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public void OnSucceedCreateRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedCreateRoomEvent(sender, e);
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});
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}
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public void OnFailedCreateRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedCreateRoomEvent(sender, e);
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});
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}
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public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeQuitRoomEvent(sender, e);
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});
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}
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public void OnAfterQuitRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterQuitRoomEvent(sender, e);
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});
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}
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public void OnSucceedQuitRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedQuitRoomEvent(sender, e);
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});
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}
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public void OnFailedQuitRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedQuitRoomEvent(sender, e);
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});
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}
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public void OnBeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeChangeRoomSettingEvent(sender, e);
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});
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}
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public void OnAfterChangeRoomSettingEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterChangeRoomSettingEvent(sender, e);
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});
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}
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public void OnSucceedChangeRoomSettingEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedChangeRoomSettingEvent(sender, e);
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});
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}
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public void OnFailedChangeRoomSettingEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedChangeRoomSettingEvent(sender, e);
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});
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}
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public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeStartMatchEvent(sender, e);
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});
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}
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public void OnAfterStartMatchEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterStartMatchEvent(sender, e);
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});
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}
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public void OnSucceedStartMatchEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedStartMatchEvent(sender, e);
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});
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}
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public void OnFailedStartMatchEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedStartMatchEvent(sender, e);
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});
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}
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public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeStartGameEvent(sender, e);
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});
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}
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public void OnAfterStartGameEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterStartGameEvent(sender, e);
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});
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}
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public void OnSucceedStartGameEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedStartGameEvent(sender, e);
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});
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}
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public void OnFailedStartGameEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedStartGameEvent(sender, e);
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});
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}
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public void OnBeforeChangeProfileEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeChangeProfileEvent(sender, e);
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});
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}
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public void OnAfterChangeProfileEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterChangeProfileEvent(sender, e);
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});
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}
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public void OnSucceedChangeProfileEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedChangeProfileEvent(sender, e);
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});
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}
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public void OnFailedChangeProfileEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedChangeProfileEvent(sender, e);
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});
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}
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public void OnBeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeChangeAccountSettingEvent(sender, e);
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});
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}
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public void OnAfterChangeAccountSettingEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterChangeAccountSettingEvent(sender, e);
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});
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}
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public void OnSucceedChangeAccountSettingEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedChangeAccountSettingEvent(sender, e);
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});
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}
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public void OnFailedChangeAccountSettingEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedChangeAccountSettingEvent(sender, e);
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});
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}
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public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeOpenInventoryEvent(sender, e);
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});
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}
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public void OnAfterOpenInventoryEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterOpenInventoryEvent(sender, e);
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});
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}
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public void OnSucceedOpenInventoryEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedOpenInventoryEvent(sender, e);
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});
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}
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public void OnFailedOpenInventoryEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedOpenInventoryEvent(sender, e);
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});
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}
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public void OnBeforeSignInEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeSignInEvent(sender, e);
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});
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}
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public void OnAfterSignInEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterSignInEvent(sender, e);
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});
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}
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public void OnSucceedSignInEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedSignInEvent(sender, e);
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});
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}
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public void OnFailedSignInEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedSignInEvent(sender, e);
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});
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}
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public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeOpenStoreEvent(sender, e);
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});
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}
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public void OnAfterOpenStoreEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterOpenStoreEvent(sender, e);
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});
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}
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public void OnSucceedOpenStoreEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedOpenStoreEvent(sender, e);
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});
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}
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public void OnFailedOpenStoreEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedOpenStoreEvent(sender, e);
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});
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}
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public void OnBeforeBuyItemEvent(object sender, GeneralEventArgs e)
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{
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||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeBuyItemEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterBuyItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterBuyItemEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedBuyItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedBuyItemEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedBuyItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedBuyItemEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeShowRankingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeShowRankingEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterShowRankingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterShowRankingEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedShowRankingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedShowRankingEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedShowRankingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedShowRankingEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeUseItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeUseItemEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterUseItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterUseItemEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedUseItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedUseItemEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedUseItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedUseItemEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeEndGameEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterEndGameEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterEndGameEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedEndGameEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedEndGameEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedEndGameEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedEndGameEvent(sender, e);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
using Milimoe.FunGame.Core.Library.Common.Addon;
|
||||
using Milimoe.FunGame.Core.Library.Common.Event;
|
||||
using Milimoe.FunGame.Core.Service;
|
||||
|
||||
namespace Milimoe.FunGame.Core.Api.Utility
|
||||
@ -50,5 +51,677 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
||||
Plugins.TryAdd(name, value);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnBeforeConnectEvent(object sender, ConnectEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeConnectEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterConnectEvent(object sender, ConnectEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterConnectEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedConnectEvent(object sender, ConnectEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedConnectEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedConnectEvent(object sender, ConnectEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedConnectEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeDisconnectEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterDisconnectEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterDisconnectEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedDisconnectEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedDisconnectEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedDisconnectEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedDisconnectEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeLoginEvent(object sender, LoginEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeLoginEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterLoginEvent(object sender, LoginEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterLoginEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedLoginEvent(object sender, LoginEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedLoginEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedLoginEvent(object sender, LoginEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedLoginEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeLogoutEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterLogoutEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterLogoutEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedLogoutEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedLogoutEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedLogoutEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedLogoutEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeRegEvent(object sender, RegisterEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeRegEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterRegEvent(object sender, RegisterEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterRegEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedRegEvent(object sender, RegisterEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedRegEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedRegEvent(object sender, RegisterEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedRegEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeIntoRoomEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterIntoRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterIntoRoomEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedIntoRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedIntoRoomEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedIntoRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedIntoRoomEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeSendTalkEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterSendTalkEvent(object sender, SendTalkEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterSendTalkEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedSendTalkEvent(object sender, SendTalkEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedSendTalkEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedSendTalkEvent(object sender, SendTalkEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedSendTalkEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeCreateRoomEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterCreateRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterCreateRoomEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedCreateRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedCreateRoomEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedCreateRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedCreateRoomEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeQuitRoomEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterQuitRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterQuitRoomEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedQuitRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedQuitRoomEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedQuitRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedQuitRoomEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeChangeRoomSettingEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterChangeRoomSettingEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedChangeRoomSettingEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedChangeRoomSettingEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeStartMatchEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterStartMatchEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterStartMatchEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedStartMatchEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedStartMatchEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedStartMatchEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedStartMatchEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeStartGameEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterStartGameEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterStartGameEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedStartGameEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedStartGameEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedStartGameEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedStartGameEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeChangeProfileEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeChangeProfileEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterChangeProfileEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterChangeProfileEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedChangeProfileEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedChangeProfileEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedChangeProfileEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedChangeProfileEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeChangeAccountSettingEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterChangeAccountSettingEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedChangeAccountSettingEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedChangeAccountSettingEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeOpenInventoryEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterOpenInventoryEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterOpenInventoryEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedOpenInventoryEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedOpenInventoryEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedOpenInventoryEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedOpenInventoryEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeSignInEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeSignInEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterSignInEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterSignInEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedSignInEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedSignInEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedSignInEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedSignInEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeOpenStoreEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterOpenStoreEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterOpenStoreEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedOpenStoreEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedOpenStoreEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedOpenStoreEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedOpenStoreEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeBuyItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeBuyItemEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterBuyItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterBuyItemEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedBuyItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedBuyItemEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedBuyItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedBuyItemEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeShowRankingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeShowRankingEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterShowRankingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterShowRankingEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedShowRankingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedShowRankingEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedShowRankingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedShowRankingEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeUseItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeUseItemEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterUseItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterUseItemEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedUseItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedUseItemEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedUseItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedUseItemEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnBeforeEndGameEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnAfterEndGameEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnAfterEndGameEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnSucceedEndGameEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnSucceedEndGameEvent(sender, e);
|
||||
});
|
||||
}
|
||||
|
||||
public void OnFailedEndGameEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
Parallel.ForEach(Plugins.Values, plugin =>
|
||||
{
|
||||
plugin.OnFailedEndGameEvent(sender, e);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -445,6 +445,10 @@ namespace Milimoe.FunGame.Core.Entity
|
||||
{
|
||||
builder.AppendLine($"售价:{Price} {General.GameplayEquilibriumConstant.InGameCurrency}");
|
||||
}
|
||||
else if (Price > 0)
|
||||
{
|
||||
builder.AppendLine($"回收价:{Price} {General.GameplayEquilibriumConstant.InGameCurrency}");
|
||||
}
|
||||
|
||||
if (RemainUseTimes > 0)
|
||||
{
|
||||
@ -474,7 +478,7 @@ namespace Milimoe.FunGame.Core.Entity
|
||||
|
||||
if (!IsSellable && NextSellableTime != DateTime.MinValue)
|
||||
{
|
||||
builder.AppendLine($"此物品将在 {NextSellableTime.ToString(General.GeneralDateTimeFormatChinese)} 后可出售");
|
||||
sellandtrade.Add($"此物品将在 {NextSellableTime.ToString(General.GeneralDateTimeFormatChinese)} 后可出售");
|
||||
}
|
||||
else if (!IsSellable)
|
||||
{
|
||||
@ -488,7 +492,7 @@ namespace Milimoe.FunGame.Core.Entity
|
||||
|
||||
if (!IsTradable && NextTradableTime != DateTime.MinValue)
|
||||
{
|
||||
builder.AppendLine($"此物品将在 {NextTradableTime.ToString(General.GeneralDateTimeFormatChinese)} 后可交易");
|
||||
sellandtrade.Add($"此物品将在 {NextTradableTime.ToString(General.GeneralDateTimeFormatChinese)} 后可交易");
|
||||
}
|
||||
else if (!IsTradable)
|
||||
{
|
||||
|
64
Entity/System/Goods.cs
Normal file
64
Entity/System/Goods.cs
Normal file
@ -0,0 +1,64 @@
|
||||
using System.Text;
|
||||
using Milimoe.FunGame.Core.Library.Constant;
|
||||
|
||||
namespace Milimoe.FunGame.Core.Entity
|
||||
{
|
||||
public class Goods
|
||||
{
|
||||
public long Id { get; set; } = 0;
|
||||
public List<Item> Items { get; } = [];
|
||||
public string Name { get; set; } = "";
|
||||
public string Description { get; set; } = "";
|
||||
public Dictionary<string, double> Prices { get; } = [];
|
||||
public int Stock { get; set; }
|
||||
|
||||
public Goods() { }
|
||||
|
||||
public Goods(long id, Item item, int stock, string name, string description, Dictionary<string, double>? prices = null)
|
||||
{
|
||||
Id = id;
|
||||
Items.Add(item);
|
||||
Stock = stock;
|
||||
Name = name;
|
||||
Description = description;
|
||||
if (prices != null) Prices = prices;
|
||||
}
|
||||
|
||||
public Goods(long id, List<Item> items, int stock, string name, string description, Dictionary<string, double>? prices = null)
|
||||
{
|
||||
Id = id;
|
||||
Items = items;
|
||||
Stock = stock;
|
||||
Name = name;
|
||||
Description = description;
|
||||
if (prices != null) Prices = prices;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
StringBuilder builder = new();
|
||||
builder.AppendLine($"{Id}. {Name}");
|
||||
builder.AppendLine($"商品描述:{Description}");
|
||||
builder.AppendLine($"商品售价:{(Prices.Count > 0 ? string.Join("、", Prices.Select(kv => $"{kv.Value} {kv.Key}")) : "免费")}");
|
||||
builder.AppendLine($"包含物品:{string.Join("、", Items.Select(i => $"[{ItemSet.GetQualityTypeName(i.QualityType)}|{ItemSet.GetItemTypeName(i.ItemType)}] {i.Name}"))}");
|
||||
builder.AppendLine($"剩余库存:{Stock}");
|
||||
return builder.ToString().Trim();
|
||||
}
|
||||
|
||||
public void SetPrice(string needy, double price)
|
||||
{
|
||||
if (price > 0) Prices[needy] = price;
|
||||
}
|
||||
|
||||
public bool GetPrice(string needy, out double price)
|
||||
{
|
||||
price = 0;
|
||||
if (Prices.TryGetValue(needy, out double temp) && temp > 0)
|
||||
{
|
||||
price = temp;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -42,13 +42,9 @@ namespace Milimoe.FunGame.Core.Entity
|
||||
builder.AppendLine($"[ 24H ] 全年无休,永久开放");
|
||||
}
|
||||
builder.AppendLine($"☆--- 商品列表 ---☆");
|
||||
foreach (Goods good in Goods.Values)
|
||||
foreach (Goods goods in Goods.Values)
|
||||
{
|
||||
builder.AppendLine($"{good.Id}. {good.Name}");
|
||||
builder.AppendLine($"商品描述:{good.Description}");
|
||||
builder.AppendLine($"商品售价:{string.Join("、", good.Prices.Select(kv => $"{kv.Value} {kv.Key}"))}");
|
||||
builder.AppendLine($"包含物品:{string.Join("、", good.Items.Select(i => $"[{ItemSet.GetQualityTypeName(i.QualityType)}|{ItemSet.GetItemTypeName(i.ItemType)}] {i.Name}"))}");
|
||||
builder.AppendLine($"剩余库存:{good.Stock}");
|
||||
builder.AppendLine(goods.ToString());
|
||||
}
|
||||
|
||||
return builder.ToString().Trim();
|
||||
@ -66,10 +62,7 @@ namespace Milimoe.FunGame.Core.Entity
|
||||
description = item.Description;
|
||||
}
|
||||
Goods goods = new(id, item, stock, name, description);
|
||||
if (item.Price > 0)
|
||||
{
|
||||
goods.SetPrice(General.GameplayEquilibriumConstant.InGameCurrency, item.Price);
|
||||
}
|
||||
Goods.Add(id, goods);
|
||||
}
|
||||
|
||||
@ -81,57 +74,37 @@ namespace Milimoe.FunGame.Core.Entity
|
||||
}
|
||||
}
|
||||
|
||||
public void SetPrice(long id, string needy, double price)
|
||||
{
|
||||
if (Goods.TryGetValue(id, out Goods? goods) && goods != null)
|
||||
{
|
||||
goods.SetPrice(needy, price);
|
||||
}
|
||||
}
|
||||
|
||||
public bool GetPrice(long id, string needy, out double price)
|
||||
{
|
||||
price = 0;
|
||||
if (Goods.TryGetValue(id, out Goods? goods) && goods != null)
|
||||
{
|
||||
return goods.GetPrice(needy, out price);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public double GetPrice(long id)
|
||||
{
|
||||
double price = 0;
|
||||
if (Goods.TryGetValue(id, out Goods? goods) && goods != null)
|
||||
{
|
||||
goods.GetPrice(General.GameplayEquilibriumConstant.InGameCurrency, out price);
|
||||
}
|
||||
return price;
|
||||
}
|
||||
|
||||
public override bool Equals(IBaseEntity? other)
|
||||
{
|
||||
return other is Store && other.GetIdName() == GetIdName();
|
||||
}
|
||||
}
|
||||
|
||||
public class Goods
|
||||
{
|
||||
public long Id { get; set; } = 0;
|
||||
public List<Item> Items { get; } = [];
|
||||
public string Name { get; set; } = "";
|
||||
public string Description { get; set; } = "";
|
||||
public Dictionary<string, double> Prices { get; } = [];
|
||||
public int Stock { get; set; }
|
||||
|
||||
public Goods() { }
|
||||
|
||||
public Goods(long id, Item item, int stock, string name, string description, Dictionary<string, double>? prices = null)
|
||||
{
|
||||
Id = id;
|
||||
Items.Add(item);
|
||||
Stock = stock;
|
||||
Name = name;
|
||||
Description = description;
|
||||
if (prices != null) Prices = prices;
|
||||
}
|
||||
|
||||
public Goods(long id, List<Item> items, int stock, string name, string description, Dictionary<string, double>? prices = null)
|
||||
{
|
||||
Id = id;
|
||||
Items = items;
|
||||
Stock = stock;
|
||||
Name = name;
|
||||
Description = description;
|
||||
if (prices != null) Prices = prices;
|
||||
}
|
||||
|
||||
public void SetPrice(string needy, double price)
|
||||
{
|
||||
Prices[needy] = price;
|
||||
}
|
||||
|
||||
public bool GetPrice(string needy, out double price)
|
||||
{
|
||||
price = -1;
|
||||
if (Prices.TryGetValue(needy, out double temp) && temp > 0)
|
||||
{
|
||||
price = temp;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
using Milimoe.FunGame.Core.Api.Utility;
|
||||
using Milimoe.FunGame.Core.Controller;
|
||||
using Milimoe.FunGame.Core.Interface;
|
||||
using Milimoe.FunGame.Core.Interface.Addons;
|
||||
using Milimoe.FunGame.Core.Library.Common.Event;
|
||||
|
||||
namespace Milimoe.FunGame.Core.Library.Common.Addon
|
||||
{
|
||||
@ -68,6 +70,8 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
||||
{
|
||||
// 插件加载后,不允许再次加载此插件
|
||||
_isLoaded = true;
|
||||
// 触发绑定事件
|
||||
BindEvent();
|
||||
}
|
||||
return _isLoaded;
|
||||
}
|
||||
@ -94,5 +98,705 @@ namespace Milimoe.FunGame.Core.Library.Common.Addon
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 绑定事件。在<see cref="BeforeLoad"/>后触发
|
||||
/// </summary>
|
||||
private void BindEvent()
|
||||
{
|
||||
if (this is IConnectEvent)
|
||||
{
|
||||
IConnectEvent bind = (IConnectEvent)this;
|
||||
BeforeConnect += bind.BeforeConnectEvent;
|
||||
AfterConnect += bind.AfterConnectEvent;
|
||||
SucceedConnect += bind.SucceedConnectEvent;
|
||||
FailedConnect += bind.FailedConnectEvent;
|
||||
}
|
||||
|
||||
if (this is IDisconnectEvent)
|
||||
{
|
||||
IDisconnectEvent bind = (IDisconnectEvent)this;
|
||||
BeforeDisconnect += bind.BeforeDisconnectEvent;
|
||||
AfterDisconnect += bind.AfterDisconnectEvent;
|
||||
SucceedDisconnect += bind.SucceedDisconnectEvent;
|
||||
FailedDisconnect += bind.FailedDisconnectEvent;
|
||||
}
|
||||
|
||||
if (this is ILoginEvent)
|
||||
{
|
||||
ILoginEvent bind = (ILoginEvent)this;
|
||||
BeforeLogin += bind.BeforeLoginEvent;
|
||||
AfterLogin += bind.AfterLoginEvent;
|
||||
SucceedLogin += bind.SucceedLoginEvent;
|
||||
FailedLogin += bind.FailedLoginEvent;
|
||||
}
|
||||
|
||||
if (this is ILogoutEvent)
|
||||
{
|
||||
ILogoutEvent bind = (ILogoutEvent)this;
|
||||
BeforeLogout += bind.BeforeLogoutEvent;
|
||||
AfterLogout += bind.AfterLogoutEvent;
|
||||
SucceedLogout += bind.SucceedLogoutEvent;
|
||||
FailedLogout += bind.FailedLogoutEvent;
|
||||
}
|
||||
|
||||
if (this is IRegEvent)
|
||||
{
|
||||
IRegEvent bind = (IRegEvent)this;
|
||||
BeforeReg += bind.BeforeRegEvent;
|
||||
AfterReg += bind.AfterRegEvent;
|
||||
SucceedReg += bind.SucceedRegEvent;
|
||||
FailedReg += bind.FailedRegEvent;
|
||||
}
|
||||
|
||||
if (this is IIntoRoomEvent)
|
||||
{
|
||||
IIntoRoomEvent bind = (IIntoRoomEvent)this;
|
||||
BeforeIntoRoom += bind.BeforeIntoRoomEvent;
|
||||
AfterIntoRoom += bind.AfterIntoRoomEvent;
|
||||
SucceedIntoRoom += bind.SucceedIntoRoomEvent;
|
||||
FailedIntoRoom += bind.FailedIntoRoomEvent;
|
||||
}
|
||||
|
||||
if (this is ISendTalkEvent)
|
||||
{
|
||||
ISendTalkEvent bind = (ISendTalkEvent)this;
|
||||
BeforeSendTalk += bind.BeforeSendTalkEvent;
|
||||
AfterSendTalk += bind.AfterSendTalkEvent;
|
||||
SucceedSendTalk += bind.SucceedSendTalkEvent;
|
||||
FailedSendTalk += bind.FailedSendTalkEvent;
|
||||
}
|
||||
|
||||
if (this is ICreateRoomEvent)
|
||||
{
|
||||
ICreateRoomEvent bind = (ICreateRoomEvent)this;
|
||||
BeforeCreateRoom += bind.BeforeCreateRoomEvent;
|
||||
AfterCreateRoom += bind.AfterCreateRoomEvent;
|
||||
SucceedCreateRoom += bind.SucceedCreateRoomEvent;
|
||||
FailedCreateRoom += bind.FailedCreateRoomEvent;
|
||||
}
|
||||
|
||||
if (this is IQuitRoomEvent)
|
||||
{
|
||||
IQuitRoomEvent bind = (IQuitRoomEvent)this;
|
||||
BeforeQuitRoom += bind.BeforeQuitRoomEvent;
|
||||
AfterQuitRoom += bind.AfterQuitRoomEvent;
|
||||
SucceedQuitRoom += bind.SucceedQuitRoomEvent;
|
||||
FailedQuitRoom += bind.FailedQuitRoomEvent;
|
||||
}
|
||||
|
||||
if (this is IChangeRoomSettingEvent)
|
||||
{
|
||||
IChangeRoomSettingEvent bind = (IChangeRoomSettingEvent)this;
|
||||
BeforeChangeRoomSetting += bind.BeforeChangeRoomSettingEvent;
|
||||
AfterChangeRoomSetting += bind.AfterChangeRoomSettingEvent;
|
||||
SucceedChangeRoomSetting += bind.SucceedChangeRoomSettingEvent;
|
||||
FailedChangeRoomSetting += bind.FailedChangeRoomSettingEvent;
|
||||
}
|
||||
|
||||
if (this is IStartMatchEvent)
|
||||
{
|
||||
IStartMatchEvent bind = (IStartMatchEvent)this;
|
||||
BeforeStartMatch += bind.BeforeStartMatchEvent;
|
||||
AfterStartMatch += bind.AfterStartMatchEvent;
|
||||
SucceedStartMatch += bind.SucceedStartMatchEvent;
|
||||
FailedStartMatch += bind.FailedStartMatchEvent;
|
||||
}
|
||||
|
||||
if (this is IStartGameEvent)
|
||||
{
|
||||
IStartGameEvent bind = (IStartGameEvent)this;
|
||||
BeforeStartGame += bind.BeforeStartGameEvent;
|
||||
AfterStartGame += bind.AfterStartGameEvent;
|
||||
SucceedStartGame += bind.SucceedStartGameEvent;
|
||||
FailedStartGame += bind.FailedStartGameEvent;
|
||||
}
|
||||
|
||||
if (this is IChangeProfileEvent)
|
||||
{
|
||||
IChangeProfileEvent bind = (IChangeProfileEvent)this;
|
||||
BeforeChangeProfile += bind.BeforeChangeProfileEvent;
|
||||
AfterChangeProfile += bind.AfterChangeProfileEvent;
|
||||
SucceedChangeProfile += bind.SucceedChangeProfileEvent;
|
||||
FailedChangeProfile += bind.FailedChangeProfileEvent;
|
||||
}
|
||||
|
||||
if (this is IChangeAccountSettingEvent)
|
||||
{
|
||||
IChangeAccountSettingEvent bind = (IChangeAccountSettingEvent)this;
|
||||
BeforeChangeAccountSetting += bind.BeforeChangeAccountSettingEvent;
|
||||
AfterChangeAccountSetting += bind.AfterChangeAccountSettingEvent;
|
||||
SucceedChangeAccountSetting += bind.SucceedChangeAccountSettingEvent;
|
||||
FailedChangeAccountSetting += bind.FailedChangeAccountSettingEvent;
|
||||
}
|
||||
|
||||
if (this is IOpenInventoryEvent)
|
||||
{
|
||||
IOpenInventoryEvent bind = (IOpenInventoryEvent)this;
|
||||
BeforeOpenInventory += bind.BeforeOpenInventoryEvent;
|
||||
AfterOpenInventory += bind.AfterOpenInventoryEvent;
|
||||
SucceedOpenInventory += bind.SucceedOpenInventoryEvent;
|
||||
FailedOpenInventory += bind.FailedOpenInventoryEvent;
|
||||
}
|
||||
|
||||
if (this is ISignInEvent)
|
||||
{
|
||||
ISignInEvent bind = (ISignInEvent)this;
|
||||
BeforeSignIn += bind.BeforeSignInEvent;
|
||||
AfterSignIn += bind.AfterSignInEvent;
|
||||
SucceedSignIn += bind.SucceedSignInEvent;
|
||||
FailedSignIn += bind.FailedSignInEvent;
|
||||
}
|
||||
|
||||
if (this is IOpenStoreEvent)
|
||||
{
|
||||
IOpenStoreEvent bind = (IOpenStoreEvent)this;
|
||||
BeforeOpenStore += bind.BeforeOpenStoreEvent;
|
||||
AfterOpenStore += bind.AfterOpenStoreEvent;
|
||||
SucceedOpenStore += bind.SucceedOpenStoreEvent;
|
||||
FailedOpenStore += bind.FailedOpenStoreEvent;
|
||||
}
|
||||
|
||||
if (this is IBuyItemEvent)
|
||||
{
|
||||
IBuyItemEvent bind = (IBuyItemEvent)this;
|
||||
BeforeBuyItem += bind.BeforeBuyItemEvent;
|
||||
AfterBuyItem += bind.AfterBuyItemEvent;
|
||||
SucceedBuyItem += bind.SucceedBuyItemEvent;
|
||||
FailedBuyItem += bind.FailedBuyItemEvent;
|
||||
}
|
||||
|
||||
if (this is IShowRankingEvent)
|
||||
{
|
||||
IShowRankingEvent bind = (IShowRankingEvent)this;
|
||||
BeforeShowRanking += bind.BeforeShowRankingEvent;
|
||||
AfterShowRanking += bind.AfterShowRankingEvent;
|
||||
SucceedShowRanking += bind.SucceedShowRankingEvent;
|
||||
FailedShowRanking += bind.FailedShowRankingEvent;
|
||||
}
|
||||
|
||||
if (this is IUseItemEvent)
|
||||
{
|
||||
IUseItemEvent bind = (IUseItemEvent)this;
|
||||
BeforeUseItem += bind.BeforeUseItemEvent;
|
||||
AfterUseItem += bind.AfterUseItemEvent;
|
||||
SucceedUseItem += bind.SucceedUseItemEvent;
|
||||
FailedUseItem += bind.FailedUseItemEvent;
|
||||
}
|
||||
|
||||
if (this is IEndGameEvent)
|
||||
{
|
||||
IEndGameEvent bind = (IEndGameEvent)this;
|
||||
BeforeEndGame += bind.BeforeEndGameEvent;
|
||||
AfterEndGame += bind.AfterEndGameEvent;
|
||||
SucceedEndGame += bind.SucceedEndGameEvent;
|
||||
FailedEndGame += bind.FailedEndGameEvent;
|
||||
}
|
||||
}
|
||||
|
||||
public event IConnectEventHandler.BeforeEventHandler? BeforeConnect;
|
||||
public event IConnectEventHandler.AfterEventHandler? AfterConnect;
|
||||
public event IConnectEventHandler.SucceedEventHandler? SucceedConnect;
|
||||
public event IConnectEventHandler.FailedEventHandler? FailedConnect;
|
||||
public event IEventHandler.BeforeEventHandler? BeforeDisconnect;
|
||||
public event IEventHandler.AfterEventHandler? AfterDisconnect;
|
||||
public event IEventHandler.SucceedEventHandler? SucceedDisconnect;
|
||||
public event IEventHandler.FailedEventHandler? FailedDisconnect;
|
||||
public event ILoginEventHandler.BeforeEventHandler? BeforeLogin;
|
||||
public event ILoginEventHandler.AfterEventHandler? AfterLogin;
|
||||
public event ILoginEventHandler.SucceedEventHandler? SucceedLogin;
|
||||
public event ILoginEventHandler.FailedEventHandler? FailedLogin;
|
||||
public event IEventHandler.BeforeEventHandler? BeforeLogout;
|
||||
public event IEventHandler.AfterEventHandler? AfterLogout;
|
||||
public event IEventHandler.SucceedEventHandler? SucceedLogout;
|
||||
public event IEventHandler.FailedEventHandler? FailedLogout;
|
||||
public event IRegEventHandler.BeforeEventHandler? BeforeReg;
|
||||
public event IRegEventHandler.AfterEventHandler? AfterReg;
|
||||
public event IRegEventHandler.SucceedEventHandler? SucceedReg;
|
||||
public event IRegEventHandler.FailedEventHandler? FailedReg;
|
||||
public event IIntoRoomEventHandler.BeforeEventHandler? BeforeIntoRoom;
|
||||
public event IIntoRoomEventHandler.AfterEventHandler? AfterIntoRoom;
|
||||
public event IIntoRoomEventHandler.SucceedEventHandler? SucceedIntoRoom;
|
||||
public event IIntoRoomEventHandler.FailedEventHandler? FailedIntoRoom;
|
||||
public event ISendTalkEventHandler.BeforeEventHandler? BeforeSendTalk;
|
||||
public event ISendTalkEventHandler.AfterEventHandler? AfterSendTalk;
|
||||
public event ISendTalkEventHandler.SucceedEventHandler? SucceedSendTalk;
|
||||
public event ISendTalkEventHandler.FailedEventHandler? FailedSendTalk;
|
||||
public event ICreateRoomEventHandler.BeforeEventHandler? BeforeCreateRoom;
|
||||
public event ICreateRoomEventHandler.AfterEventHandler? AfterCreateRoom;
|
||||
public event ICreateRoomEventHandler.SucceedEventHandler? SucceedCreateRoom;
|
||||
public event ICreateRoomEventHandler.FailedEventHandler? FailedCreateRoom;
|
||||
public event IQuitRoomEventHandler.BeforeEventHandler? BeforeQuitRoom;
|
||||
public event IQuitRoomEventHandler.AfterEventHandler? AfterQuitRoom;
|
||||
public event IQuitRoomEventHandler.SucceedEventHandler? SucceedQuitRoom;
|
||||
public event IQuitRoomEventHandler.FailedEventHandler? FailedQuitRoom;
|
||||
public event IEventHandler.BeforeEventHandler? BeforeChangeRoomSetting;
|
||||
public event IEventHandler.AfterEventHandler? AfterChangeRoomSetting;
|
||||
public event IEventHandler.SucceedEventHandler? SucceedChangeRoomSetting;
|
||||
public event IEventHandler.FailedEventHandler? FailedChangeRoomSetting;
|
||||
public event IEventHandler.BeforeEventHandler? BeforeStartMatch;
|
||||
public event IEventHandler.AfterEventHandler? AfterStartMatch;
|
||||
public event IEventHandler.SucceedEventHandler? SucceedStartMatch;
|
||||
public event IEventHandler.FailedEventHandler? FailedStartMatch;
|
||||
public event IEventHandler.BeforeEventHandler? BeforeStartGame;
|
||||
public event IEventHandler.AfterEventHandler? AfterStartGame;
|
||||
public event IEventHandler.SucceedEventHandler? SucceedStartGame;
|
||||
public event IEventHandler.FailedEventHandler? FailedStartGame;
|
||||
public event IEventHandler.BeforeEventHandler? BeforeChangeProfile;
|
||||
public event IEventHandler.AfterEventHandler? AfterChangeProfile;
|
||||
public event IEventHandler.SucceedEventHandler? SucceedChangeProfile;
|
||||
public event IEventHandler.FailedEventHandler? FailedChangeProfile;
|
||||
public event IEventHandler.BeforeEventHandler? BeforeChangeAccountSetting;
|
||||
public event IEventHandler.AfterEventHandler? AfterChangeAccountSetting;
|
||||
public event IEventHandler.SucceedEventHandler? SucceedChangeAccountSetting;
|
||||
public event IEventHandler.FailedEventHandler? FailedChangeAccountSetting;
|
||||
public event IEventHandler.BeforeEventHandler? BeforeOpenInventory;
|
||||
public event IEventHandler.AfterEventHandler? AfterOpenInventory;
|
||||
public event IEventHandler.SucceedEventHandler? SucceedOpenInventory;
|
||||
public event IEventHandler.FailedEventHandler? FailedOpenInventory;
|
||||
public event IEventHandler.BeforeEventHandler? BeforeSignIn;
|
||||
public event IEventHandler.AfterEventHandler? AfterSignIn;
|
||||
public event IEventHandler.SucceedEventHandler? SucceedSignIn;
|
||||
public event IEventHandler.FailedEventHandler? FailedSignIn;
|
||||
public event IEventHandler.BeforeEventHandler? BeforeOpenStore;
|
||||
public event IEventHandler.AfterEventHandler? AfterOpenStore;
|
||||
public event IEventHandler.SucceedEventHandler? SucceedOpenStore;
|
||||
public event IEventHandler.FailedEventHandler? FailedOpenStore;
|
||||
public event IEventHandler.BeforeEventHandler? BeforeBuyItem;
|
||||
public event IEventHandler.AfterEventHandler? AfterBuyItem;
|
||||
public event IEventHandler.SucceedEventHandler? SucceedBuyItem;
|
||||
public event IEventHandler.FailedEventHandler? FailedBuyItem;
|
||||
public event IEventHandler.BeforeEventHandler? BeforeShowRanking;
|
||||
public event IEventHandler.AfterEventHandler? AfterShowRanking;
|
||||
public event IEventHandler.SucceedEventHandler? SucceedShowRanking;
|
||||
public event IEventHandler.FailedEventHandler? FailedShowRanking;
|
||||
public event IEventHandler.BeforeEventHandler? BeforeUseItem;
|
||||
public event IEventHandler.AfterEventHandler? AfterUseItem;
|
||||
public event IEventHandler.SucceedEventHandler? SucceedUseItem;
|
||||
public event IEventHandler.FailedEventHandler? FailedUseItem;
|
||||
public event IEventHandler.BeforeEventHandler? BeforeEndGame;
|
||||
public event IEventHandler.AfterEventHandler? AfterEndGame;
|
||||
public event IEventHandler.SucceedEventHandler? SucceedEndGame;
|
||||
public event IEventHandler.FailedEventHandler? FailedEndGame;
|
||||
|
||||
public void OnBeforeConnectEvent(object sender, ConnectEventArgs e)
|
||||
{
|
||||
BeforeConnect?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterConnectEvent(object sender, ConnectEventArgs e)
|
||||
{
|
||||
AfterConnect?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedConnectEvent(object sender, ConnectEventArgs e)
|
||||
{
|
||||
SucceedConnect?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedConnectEvent(object sender, ConnectEventArgs e)
|
||||
{
|
||||
FailedConnect?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
BeforeDisconnect?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterDisconnectEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
AfterDisconnect?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedDisconnectEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
SucceedDisconnect?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedDisconnectEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
FailedDisconnect?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeLoginEvent(object sender, LoginEventArgs e)
|
||||
{
|
||||
BeforeLogin?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterLoginEvent(object sender, LoginEventArgs e)
|
||||
{
|
||||
AfterLogin?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedLoginEvent(object sender, LoginEventArgs e)
|
||||
{
|
||||
SucceedLogin?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedLoginEvent(object sender, LoginEventArgs e)
|
||||
{
|
||||
FailedLogin?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
BeforeLogout?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterLogoutEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
AfterLogout?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedLogoutEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
SucceedLogout?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedLogoutEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
FailedLogout?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeRegEvent(object sender, RegisterEventArgs e)
|
||||
{
|
||||
BeforeReg?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterRegEvent(object sender, RegisterEventArgs e)
|
||||
{
|
||||
AfterReg?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedRegEvent(object sender, RegisterEventArgs e)
|
||||
{
|
||||
SucceedReg?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedRegEvent(object sender, RegisterEventArgs e)
|
||||
{
|
||||
FailedReg?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
BeforeIntoRoom?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterIntoRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
AfterIntoRoom?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedIntoRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
SucceedIntoRoom?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedIntoRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
FailedIntoRoom?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e)
|
||||
{
|
||||
BeforeSendTalk?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterSendTalkEvent(object sender, SendTalkEventArgs e)
|
||||
{
|
||||
AfterSendTalk?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedSendTalkEvent(object sender, SendTalkEventArgs e)
|
||||
{
|
||||
SucceedSendTalk?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedSendTalkEvent(object sender, SendTalkEventArgs e)
|
||||
{
|
||||
FailedSendTalk?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
BeforeCreateRoom?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterCreateRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
AfterCreateRoom?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedCreateRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
SucceedCreateRoom?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedCreateRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
FailedCreateRoom?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
BeforeQuitRoom?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterQuitRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
AfterQuitRoom?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedQuitRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
SucceedQuitRoom?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedQuitRoomEvent(object sender, RoomEventArgs e)
|
||||
{
|
||||
FailedQuitRoom?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
BeforeChangeRoomSetting?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
AfterChangeRoomSetting?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
SucceedChangeRoomSetting?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
FailedChangeRoomSetting?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
BeforeStartMatch?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterStartMatchEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
AfterStartMatch?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedStartMatchEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
SucceedStartMatch?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedStartMatchEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
FailedStartMatch?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
BeforeStartGame?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterStartGameEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
AfterStartGame?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedStartGameEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
SucceedStartGame?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedStartGameEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
FailedStartGame?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeChangeProfileEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
BeforeChangeProfile?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterChangeProfileEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
AfterChangeProfile?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedChangeProfileEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
SucceedChangeProfile?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedChangeProfileEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
FailedChangeProfile?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
BeforeChangeAccountSetting?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
AfterChangeAccountSetting?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
SucceedChangeAccountSetting?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
FailedChangeAccountSetting?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
BeforeOpenInventory?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterOpenInventoryEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
AfterOpenInventory?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedOpenInventoryEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
SucceedOpenInventory?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedOpenInventoryEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
FailedOpenInventory?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeSignInEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
BeforeSignIn?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterSignInEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
AfterSignIn?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedSignInEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
SucceedSignIn?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedSignInEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
FailedSignIn?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
BeforeOpenStore?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterOpenStoreEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
AfterOpenStore?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedOpenStoreEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
SucceedOpenStore?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedOpenStoreEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
FailedOpenStore?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeBuyItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
BeforeBuyItem?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterBuyItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
AfterBuyItem?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedBuyItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
SucceedBuyItem?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedBuyItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
FailedBuyItem?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeShowRankingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
BeforeShowRanking?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterShowRankingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
AfterShowRanking?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedShowRankingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
SucceedShowRanking?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedShowRankingEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
FailedShowRanking?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeUseItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
BeforeUseItem?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterUseItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
AfterUseItem?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedUseItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
SucceedUseItem?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedUseItemEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
FailedUseItem?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
BeforeEndGame?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnAfterEndGameEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
AfterEndGame?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnSucceedEndGameEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
SucceedEndGame?.Invoke(sender, e);
|
||||
}
|
||||
|
||||
public void OnFailedEndGameEvent(object sender, GeneralEventArgs e)
|
||||
{
|
||||
FailedEndGame?.Invoke(sender, e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,10 +3,10 @@
|
||||
public class GeneralEventArgs : EventArgs
|
||||
{
|
||||
public string EventMsg { get; set; } = "";
|
||||
public object[] Parameters { get; set; } = Array.Empty<object>();
|
||||
public Dictionary<string, object> Parameters { get; set; } = [];
|
||||
public bool Cancel { get; set; } = false;
|
||||
|
||||
public GeneralEventArgs(string EventMsg, object[] Parameters)
|
||||
public GeneralEventArgs(string EventMsg, Dictionary<string, object> Parameters)
|
||||
{
|
||||
this.EventMsg = EventMsg;
|
||||
this.Parameters = Parameters;
|
||||
@ -14,7 +14,11 @@
|
||||
|
||||
public GeneralEventArgs(params object[] Parameters)
|
||||
{
|
||||
this.Parameters = Parameters;
|
||||
int count = 0;
|
||||
foreach (object obj in Parameters)
|
||||
{
|
||||
this.Parameters[count++.ToString()] = obj;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -81,16 +81,18 @@ namespace Milimoe.FunGame.Core.Library.SQLScript.Entity
|
||||
return $"{Command_Update} {TableName} {Command_Set} {Column_GameTime} = {Column_GameTime} + @GameTimeMinutes {Command_Where} {Column_Username} = @Username";
|
||||
}
|
||||
|
||||
public static string Insert_Register(SQLHelper SQLHelper, string Username, string Password, string Email, string IP)
|
||||
public static string Insert_Register(SQLHelper SQLHelper, string Username, string Password, string Email, string IP, string AutoKey = "")
|
||||
{
|
||||
DateTime Now = DateTime.Now;
|
||||
SQLHelper.Parameters["@Username"] = Username;
|
||||
SQLHelper.Parameters["@Nickname"] = Username;
|
||||
SQLHelper.Parameters["@Password"] = Password;
|
||||
SQLHelper.Parameters["@Email"] = Email;
|
||||
SQLHelper.Parameters["@RegTime"] = Now;
|
||||
SQLHelper.Parameters["@LastTime"] = Now;
|
||||
SQLHelper.Parameters["@LastIP"] = IP;
|
||||
return $"{Command_Insert} {Command_Into} {TableName} ({Column_Username}, {Column_Password}, {Column_Email}, {Column_RegTime}, {Column_LastTime}, {Column_LastIP}) {Command_Values} (@Username, @Password, @Email, @RegTime, @LastTime, @LastIP)";
|
||||
if (AutoKey != "") SQLHelper.Parameters["@AutoKey"] = AutoKey;
|
||||
return $"{Command_Insert} {Command_Into} {TableName} ({Column_Username}, {Column_Nickname}, {Column_Password}, {Column_Email}, {Column_RegTime}, {Column_LastTime}, {Column_LastIP}, {Column_AutoKey}) {Command_Values} (@Username, @Nickname, @Password, @Email, @RegTime, @LastTime, @LastIP, @AutoKey)";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user