mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-04-20 11:09:35 +08:00
添加 HmacSha256、Sha256
This commit is contained in:
parent
c13d5bacdc
commit
d4084caf60
@ -442,12 +442,41 @@ namespace Milimoe.FunGame.Core.Api.Utility
|
||||
byte[] text_bytes = General.DefaultEncoding.GetBytes(text);
|
||||
key = Convert.ToBase64String(General.DefaultEncoding.GetBytes(key));
|
||||
byte[] key_bytes = General.DefaultEncoding.GetBytes(key);
|
||||
HMACSHA512 hmacsha512 = new(key_bytes);
|
||||
using HMACSHA512 hmacsha512 = new(key_bytes);
|
||||
byte[] hash_bytes = hmacsha512.ComputeHash(text_bytes);
|
||||
string hmac = Convert.ToHexString(hash_bytes);
|
||||
return hmac.ToLower();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 使用 HMAC-SHA256 算法对文本进行加密
|
||||
/// </summary>
|
||||
/// <param name="text">需要加密的文本</param>
|
||||
/// <param name="key">用于加密的秘钥</param>
|
||||
/// <returns>加密后的 HMAC-SHA256 哈希值</returns>
|
||||
public static string HmacSha256(string text, string key)
|
||||
{
|
||||
byte[] text_bytes = General.DefaultEncoding.GetBytes(text);
|
||||
key = Convert.ToBase64String(General.DefaultEncoding.GetBytes(key));
|
||||
byte[] key_bytes = General.DefaultEncoding.GetBytes(key);
|
||||
using HMACSHA256 hmacsha256 = new(key_bytes);
|
||||
byte[] hash_bytes = hmacsha256.ComputeHash(text_bytes);
|
||||
string hmac = Convert.ToHexString(hash_bytes);
|
||||
return hmac.ToLower();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 使用 SHA256 算法对文本进行加密
|
||||
/// </summary>
|
||||
/// <param name="text">需要加密的文本</param>
|
||||
/// <returns>加密后的 SHA256 哈希值</returns>
|
||||
public static string Sha256(string text)
|
||||
{
|
||||
byte[] textBytes = Encoding.UTF8.GetBytes(text);
|
||||
byte[] hashBytes = SHA256.HashData(textBytes);
|
||||
return Convert.ToHexString(hashBytes).ToLower();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 计算文件的 SHA-256 哈希值
|
||||
/// </summary>
|
||||
|
Loading…
x
Reference in New Issue
Block a user