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添加 HmacSha256、Sha256
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@ -442,12 +442,41 @@ namespace Milimoe.FunGame.Core.Api.Utility
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byte[] text_bytes = General.DefaultEncoding.GetBytes(text);
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byte[] text_bytes = General.DefaultEncoding.GetBytes(text);
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key = Convert.ToBase64String(General.DefaultEncoding.GetBytes(key));
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key = Convert.ToBase64String(General.DefaultEncoding.GetBytes(key));
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byte[] key_bytes = General.DefaultEncoding.GetBytes(key);
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byte[] key_bytes = General.DefaultEncoding.GetBytes(key);
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HMACSHA512 hmacsha512 = new(key_bytes);
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using HMACSHA512 hmacsha512 = new(key_bytes);
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byte[] hash_bytes = hmacsha512.ComputeHash(text_bytes);
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byte[] hash_bytes = hmacsha512.ComputeHash(text_bytes);
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string hmac = Convert.ToHexString(hash_bytes);
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string hmac = Convert.ToHexString(hash_bytes);
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return hmac.ToLower();
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return hmac.ToLower();
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}
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}
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/// <summary>
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/// 使用 HMAC-SHA256 算法对文本进行加密
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/// </summary>
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/// <param name="text">需要加密的文本</param>
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/// <param name="key">用于加密的秘钥</param>
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/// <returns>加密后的 HMAC-SHA256 哈希值</returns>
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public static string HmacSha256(string text, string key)
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{
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byte[] text_bytes = General.DefaultEncoding.GetBytes(text);
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key = Convert.ToBase64String(General.DefaultEncoding.GetBytes(key));
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byte[] key_bytes = General.DefaultEncoding.GetBytes(key);
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using HMACSHA256 hmacsha256 = new(key_bytes);
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byte[] hash_bytes = hmacsha256.ComputeHash(text_bytes);
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string hmac = Convert.ToHexString(hash_bytes);
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return hmac.ToLower();
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}
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/// <summary>
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/// 使用 SHA256 算法对文本进行加密
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/// </summary>
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/// <param name="text">需要加密的文本</param>
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/// <returns>加密后的 SHA256 哈希值</returns>
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public static string Sha256(string text)
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{
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byte[] textBytes = Encoding.UTF8.GetBytes(text);
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byte[] hashBytes = SHA256.HashData(textBytes);
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return Convert.ToHexString(hashBytes).ToLower();
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}
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/// <summary>
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/// <summary>
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/// 计算文件的 SHA-256 哈希值
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/// 计算文件的 SHA-256 哈希值
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/// </summary>
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/// </summary>
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