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https://github.com/project-redbud/FunGame-Core.git
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优化商店系统
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79801ee594
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@ -41,7 +41,7 @@ namespace Milimoe.FunGame.Core.Entity
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builder.AppendLine($"商品描述:{Description}");
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builder.AppendLine($"商品售价:{(Prices.Count > 0 ? string.Join("、", Prices.Select(kv => $"{kv.Value} {kv.Key}")) : "免费")}");
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builder.AppendLine($"包含物品:{string.Join("、", Items.Select(i => $"[{ItemSet.GetQualityTypeName(i.QualityType)}|{ItemSet.GetItemTypeName(i.ItemType)}] {i.Name}"))}");
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builder.AppendLine($"剩余库存:{Stock}");
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builder.AppendLine($"剩余库存:{(Stock == -1 ? "不限量提供" : Stock)}");
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return builder.ToString().Trim();
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}
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@ -10,6 +10,9 @@ namespace Milimoe.FunGame.Core.Entity
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public DateTime? StartTime { get; set; } = null;
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public DateTime? EndTime { get; set; } = null;
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public Dictionary<long, Goods> Goods { get; } = [];
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public bool AutoRefresh { get; set; } = false;
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public DateTime NextRefreshDate { get; set; } = DateTime.MinValue;
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public int RefreshInterval { get; set; } = 1; // Days
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public Store(string name, User? user = null)
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{
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@ -46,6 +49,11 @@ namespace Milimoe.FunGame.Core.Entity
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{
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builder.AppendLine(goods.ToString());
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}
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builder.AppendLine("提示:使用【商店查看+序号】查看物品详细信息,使用【商店购买+序号】购买物品(指令在 2 分钟内可用)。");
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if (AutoRefresh)
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{
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builder.AppendLine($"商品将在 {NextRefreshDate.ToString(General.GeneralDateTimeFormatChinese)} 刷新。");
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}
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return builder.ToString().Trim();
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}
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@ -102,6 +110,19 @@ namespace Milimoe.FunGame.Core.Entity
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return price;
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}
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public void UpdateRefreshTime(DateTime? time = null)
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{
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if (AutoRefresh)
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{
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time ??= DateTime.Now;
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NextRefreshDate = time.Value.AddDays(RefreshInterval);
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}
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else
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{
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NextRefreshDate = DateTime.MinValue;
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}
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}
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public override bool Equals(IBaseEntity? other)
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{
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return other is Store && other.GetIdName() == GetIdName();
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@ -2,6 +2,7 @@
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Common.Architecture;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
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{
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@ -19,6 +20,28 @@ namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
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case nameof(Store.Name):
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result.Name = reader.GetString() ?? "";
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break;
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case nameof(Store.StartTime):
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string dateString = reader.GetString() ?? "";
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if (DateTime.TryParseExact(dateString, General.GeneralDateTimeFormat, null, System.Globalization.DateTimeStyles.None, out DateTime time))
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{
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result.StartTime = time;
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}
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else
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{
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result.StartTime = DateTime.MinValue;
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}
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break;
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case nameof(Store.EndTime):
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dateString = reader.GetString() ?? "";
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if (DateTime.TryParseExact(dateString, General.GeneralDateTimeFormat, null, System.Globalization.DateTimeStyles.None, out time))
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{
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result.EndTime = time;
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}
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else
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{
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result.EndTime = DateTime.MinValue;
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}
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break;
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case nameof(Store.Goods):
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Dictionary<long, Goods> goods = NetworkUtility.JsonDeserialize<Dictionary<long, Goods>>(ref reader, options) ?? [];
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foreach (long id in goods.Keys)
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@ -26,6 +49,23 @@ namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
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result.Goods[id] = goods[id];
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}
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break;
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case nameof(Store.AutoRefresh):
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result.AutoRefresh = reader.GetBoolean();
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break;
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case nameof(Store.NextRefreshDate):
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dateString = reader.GetString() ?? "";
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if (DateTime.TryParseExact(dateString, General.GeneralDateTimeFormat, null, System.Globalization.DateTimeStyles.None, out time))
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{
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result.NextRefreshDate = time;
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}
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else
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{
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result.NextRefreshDate = DateTime.MinValue;
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}
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break;
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case nameof(Store.RefreshInterval):
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result.RefreshInterval = Convert.ToInt32(reader.GetInt64());
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break;
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}
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}
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@ -34,8 +74,13 @@ namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
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writer.WriteStartObject();
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writer.WriteString(nameof(Store.Name), value.Name);
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if (value.StartTime.HasValue) writer.WriteString(nameof(Store.StartTime), value.StartTime.Value.ToString(General.GeneralDateTimeFormat));
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if (value.EndTime.HasValue) writer.WriteString(nameof(Store.EndTime), value.EndTime.Value.ToString(General.GeneralDateTimeFormat));
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writer.WritePropertyName(nameof(Store.Goods));
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JsonSerializer.Serialize(writer, value.Goods, options);
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writer.WriteBoolean(nameof(Store.AutoRefresh), value.AutoRefresh);
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writer.WriteString(nameof(Store.NextRefreshDate), value.NextRefreshDate.ToString(General.GeneralDateTimeFormat));
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writer.WriteNumber(nameof(Store.RefreshInterval), value.RefreshInterval);
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writer.WriteEndObject();
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}
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@ -589,9 +589,9 @@ namespace Milimoe.FunGame.Core.Model
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// 统计
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_stats[character].LiveRound += 1;
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_stats[character].LiveTime += timeToReduce;
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_stats[character].DamagePerRound = _stats[character].TotalDamage / _stats[character].LiveRound;
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_stats[character].DamagePerTurn = _stats[character].TotalDamage / _stats[character].ActionTurn;
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_stats[character].DamagePerSecond = _stats[character].TotalDamage / _stats[character].LiveTime;
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_stats[character].DamagePerRound = _stats[character].LiveRound == 0 ? 0 : _stats[character].TotalDamage / _stats[character].LiveRound;
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_stats[character].DamagePerTurn = _stats[character].ActionTurn == 0 ? 0 : _stats[character].TotalDamage / _stats[character].ActionTurn;
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_stats[character].DamagePerSecond = _stats[character].LiveTime == 0 ? 0 : _stats[character].TotalDamage / _stats[character].LiveTime;
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// 回血回蓝
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double recoveryHP = character.HR * timeToReduce;
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